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Författare Ämne: A Heavy Update - 19/8 2008  (läst 1877 gånger)

Enemy1

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Re: A Heavy Update - 19/8 2008 - det var bara TF2 uppdateringar
« Svar #4 skrivet: 2008 augusti 20, 06:23:28 »
Det blev ingen förändring för oss  :-\

bara TF2 uppdateringar .. kanske lika bra det .. men det hade varit bra om de fixat en del saker som t.ex. skybox-problemet  ::)

The required Heavy update for Team Fortress 2 has been released.  Please
use hldsupdatetool to receive it.  The specific changes include:
 
Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
 
Added Arena game mode:
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
 
- Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes:
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use
autoteam
- Added proper handling of cart blocking recognition to Payload maps
 
Bug fixes:
- Fixed bug where switching from flaregun-wielding Pyro to another class
meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for
a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class
switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other
classes
- Fixed a bug that resulted in players earning more crit chance bonus in
large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that
resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to
occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial
animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload
maps

Jason

Deadbringer

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Re: A Heavy Update - 19/8 2008
« Svar #3 skrivet: 2008 augusti 20, 05:49:19 »
jaha då får vi se vad som händer denna gången då

mer strul eller bättre  ???

FaniX

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Re: A Heavy Update - 19/8 2008
« Svar #2 skrivet: 2008 augusti 19, 23:13:55 »
oookeeey
Slay the Deamon, Purge the Unclean!

Enemy1

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A Heavy Update - 19/8 2008
« Svar #1 skrivet: 2008 augusti 19, 22:04:02 »
Fick detta mail nu ..

From:Jason Ruymen

And it is going to happen today.  Hopefully around 2:30 PM PDT.

Jason

-----Original Message-----
From: hlds-bounces@list.valvesoftware.com
[mailto:hlds-bounces@list.valvesoftware.com] On Behalf Of Keeper
Sent: Tuesday, August 19, 2008 10:51 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] A Heavy Update

There have been many posts by Alfred, Mike, Jason, and Eric.

Jason usually tells us that it's going to happen soon, so when you see
his
post you know you have a couple of hours at most to finish your sammich.

No worries :)

Keeper

-----Original Message-----
From: Leonard L. Church [mailto:TIO@mostdeadlygame.com]
Sent: Tuesday, August 19, 2008 1:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] A Heavy Update

Just curious..

Has anyone from Valve EVER posted to this list except to tell us an
update is coming? I mean, has there ever been any 2 way communication
from them to us? I don't recall ever seeing it if so.