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Författare Ämne: En stor Fix till TF2 är släppt i natt 26/10 2018  (läst 136 gånger)

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En stor Fix till TF2 är släppt i natt 26/10 2018
« Svar #1 skrivet: 2018 oktober 26, 08:53:07 »
Valve har släppt en Fix som löser många problem i TF2


Citat från: [email]Eric@valvesoftware.com[/email]
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

- Updated the Roaring Rockets unusual taunt particle effect
- Updated the equip_region for the Earbuds
- Updated the models for the TFNew tournament medals to fix their broken LODs
- Renamed Mister Sentry to Aim Assistant
- Updated the localization files
- Updated pl_fifthcurve_event

   - Fixed a bug where players could spam "escaped from underworld"

- Updated koth_bagel_event

  - Fixed a projectile bug that was occurring in RED's vent room
  - Updated some propfades on the lightbulbs in RED's valley

- Updated pl_rumble_event

  - Fixed an exploit related to using the tiny spell and building sentries inside a wall
  - Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
  - Fixed bumper car race instructional text not showing to all players
  - Fixed Merasmus sometimes using his round-beginning lines in the middle of the round

- Updated koth_slasher

  - Fixed the clipping issues in the spawn yards and in BLU's mineshaft
  - Fixed a case where the control point is unlocked while Merasmus is hiding

- Updated pd_monster_bash

  - Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
  - Fixed a kill trigger not always killing players in the dungeon
  - Fixed players taking fall damage when passing through the pit to the dungeon

- Updated pd_cursed_cove_event

  - Fixed projectiles colliding with the waves at the shore
  - Fixed projectiles colliding with the capzone mist effect in locker
  - Fixed players sometimes getting stuck when exiting the locker
  - Adjusted particles on the pickups
  - Increased music volume
  - Added sound to the ship moving through the town (Thanks Spipper)
  - Added sound to the zone closing in the locker
  - Optimization tweaks
  - Various small detail fixes
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