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Författare Ämne: TF2 - Meet your match - update 8/7 2016  (läst 1691 gånger)

Enemy1

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SV: TF2 - Meet your match - update 8/7 2016
« Svar #3 skrivet: 2016 juli 08, 12:59:47 »
Nu är den igång!

och banan pass_timberlodge heter pass_timbertown :-)

Enemy1

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SV: TF2 - Meet your match - update 8/7 2016
« Svar #2 skrivet: 2016 juli 08, 09:46:33 »
Tyvärr fungerar inte de nya banorna ännu eftersom det är någon bugg i Valves uppdatering..
Men så fort det fixats så ändras denna server.
Citat från: WRONG
Vi har nu 1 PASS server =LoyalGames=#6 |PASS|

Den roterar på följande maps:
pass_timberlodge
pass_brickyard
pass_district
« Senast ändrad: 2016 juli 08, 09:57:17 av Enemy1 »

Enemy1

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TF2 - Meet your match - update 8/7 2016
« Svar #1 skrivet: 2016 juli 08, 09:35:45 »
Valve har släppt en STOOOR uppdatering innehållande det här under:


Citat från: [email]Eric@Valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3528598.

------------------------------------------------------------

The Meet Your Match Update has arrived!
- Added Casual and Competitive Matchmaking modes
   - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/ )
   - Casual mode replaces Quickplay
- Added the Heavy vs. Pyro war
   - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )
- 3 new community maps
   - Sunshine
   - Metalworks
   - Swiftwater
- Added 3 new community taunts
   - The Balloonibouncer (Pyro only)
   - Disco Fever (Spy only)
   - The Fubar Fanfare (Soldier only)
- Added 1 new official taunt
   - The Carlton (Scout only)
- Added the Perfect Stranger crate

General
- Reworked the main menu
   - All play-related buttons are now accessible by clicking the "Find a game" button
   - Moved the Workshop and Replay buttons down the bottom group of mini-buttons
- Enemies killed by energy weapons now play a special sound as their body dissolves
- Improved stopwatch UI to help better communicate game state
- Added new sound vo files for Competitive Mode
- Added sounds to all attacks where the target player resisted a part of the damage
- Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete
- Added AsiaFortress Cup Mercenaries Cup Season 7 medals
- Added TF2Maps 72hr TF2Jam Summer Participant medal
- Added Random Acts of TF2 medals
- Added check to prevent players with P-REC loaded from participating in matchmaking
   - Prevents P-REC crashing which results in players receiving abandon penalties
- Updated the Demo Support feature
   - Added an option to only record matches that are played using Tournament mode (mp_tournament)
   - Added an option to auto-delete matches that don't have any events recorded
   - Fixed a bug where tickcount values were being noted incorrectly
   - Options can be set using the Adv. Options menu
- Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm
- Updated the localization files
- PASS Time update
   - No longer in Beta!
   - New Items Available
      - An Early Participation Pin will be awarded to everyone who played PASS Time during beta
      - Two new achievements with item rewards
         - Tune Merasmus's Multi-Dimensional Television
         - Jackpot!
   - Map Changes
      - All maps are tweaked, polished, and out of beta
      - Renamed pass_pinewood to pass_timberlodge
      - Renamed pass_warehouse to pass_brickyard
      - Added a new city-themed map, pass_district
      - An updated pass_template for level designers will be released on http://www.escalation.com/news
   - Game Mode Changes
      - Changed the score limit from 3 to 5
      - Tweaked various JACK throwing parameters
      - Pack Running
         - The JACK no longer heals the player carrying it
         - A player carrying the JACK with no nearby teammates is marked for death
         - Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
      - JACK Power
         - Passing the JACK increases a power meter
         - The power meter will decay over time
         - Filling the power meter unlocks a special goal worth extra points
   - Art Changes
      - New view model animations
      - The HUD provides more information about goal type and status
      - Player pips for Spies will reflect cloak and disguise status
   - Misc Details
      - Added cvar tf_passtime_scores_per_round
      - Added tf_glow entity that can be used to enable the glow effect on any entity
      - Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
      - Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power

Bug fixes
- Fixed being able to repeatedly activate taunts before the current one had ended while underwater
- Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy
- Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode
- Fixed a case where players would sometimes see other players carrying the wrong weapon(s)
- Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)
- Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
- Updated several hats to fix the Sniper not removing them while taunting
- Fixed hiding the Pyro's head when using the second style of the Fear Monger
- Fixed using the wrong ozfortress medals for divisions other than Premier
- Fixed a few UGC tournament medals using the wrong names
- Fixed the Engineer's missing pelvis hitbox
- Thanks to Justin G., aka sigsegv, for these reports
   - Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
   - Fixed demo record/read stringtables not writing/reading past 512kb
   - Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF)
   - Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died
   - Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be
   - Fixed Medics sometimes instantly reviving players in Mann vs. Machine

Performance
- Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS
- Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%
- VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
- Improved rendering performance of zombies
- Improved VGUI font performance

Custom HUD Versioning
- In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible
- Custom HUD files must now be installed as add-ons under the tf/custom/ folder.  Loose .res files extracted to the game directory will not be loaded
- Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible
- The current TF UI version is 1
- Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files

Mann Co. Store
- Added the Competitive Matchmaking Pass
- Added new class starter packs
- Added new key-less cosmetic crates
- Revamped main store pages
- Added a spotlight item
- Added ability to mouse over and preview items in a bundle/crate/collection
- Adjusted some weapon prices for consistency

Maps
- cp_granary
   - Added new ammo pack locations in final and yard areas
   - Clips and blockbullets added to stairs
- cp_badlands
   - Final cap point capture time increased to 2 seconds (from 1 second)
   - Clips and blockbullets added to stairs
- cp_foundry
   - Reduced ammo kit in final cap entry room (attackers' side) to medium
   - Slightly reduced attacking team's spawn time when working on final
- pl_upward
   - Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
- pl_thundermountain
   - Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
- Mannpower
   - All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar

Game Balance
- Scout
   - Crit-A-Cola
      - Added Marked-for-Death debuff for 2 seconds after the buff effect expires
   - The Soda Popper
      - Added "On hit: build Hype"
      - Removed "build hype by running around"
   - Shortstop
      - Added an Alt-fire attack -- reach out and shove someone!
      - Removed +healing bonus
      - Reduced pushback vuln to +20% (from +40%)
   - Sun on a stick
      - Take 25% less damage from fire while deployed

- Soldier
   - The Righteous Bison
      - Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
      - Per-shot damage has been increased to compensate, resulting in slightly more damage on average
         - Point-blank deals 54 damage (previously 20-80)
         - Maximum range deals 24 damage (previously 14-56)
      - Slowed projectile by 30%
      - Projectile damage reduced by 25% for each enemy penetrated
      - Updated projectile impact sound
   - The Disciplinary Action
      - Reduced duration of speed bonus on teammates to 2 seconds (from 3)
   - The Rocket Jumper
      - Updated model/materials and sound

- Sniper
   - Cozy Camper
      - Now requires a full charge to gain flinch resistance
   - The Sydney Sleeper
      - When fully charged, or when making a headshot, now applies Jarate in a radius
      - Scoped shots now extinguish teammates
   - The Cleaner's Carbine
      - Removed hidden +10% damage taken multiplier while under the effects

- Heavy
   - Natascha and Brass Beast
      - 20% damage resistance now only applies when spun up and below 50% max health
   - Huo-Long Heater
      - Added -10% damage
      - Added +25% increased damage vs. burning players
      - Reduced ammo drain to -4/sec (from -6)
      - Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
   - Buffalo Steak Sandvich
      - Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
- Spy
   - Base
      -  Max speed increased to 320 (from 300)
   - Enforcer
      - Attacks pierce resist and absorb effects from all sources

- Pyro
   - All Flamethrowers
      - Added:  Direct damage reduces Medi Gun healing and resist shield effects by 25%
         - Medics hear a "healing interrupted" sound when this is happening to their heal target
   - The Manmelter
       - Removed (hidden) 20% fire rate penalty

- Medic
   - Base
      - All Mediguns allow the Medic to match the speed of their heal target
         - Previously only available on The Quick Fix
   - Quick Fix
      - ÜberCharge rate reduced to +15% (from +25%)
   - Overdose
      - Increased movement speed bonus to +20% (from +10%)
      - Increased damage penalty to -15% (from -10%)
   - Dropped Mediguns
      - Stored ÜberCharge begins to decay over time after coming to rest

- Demoman
   - Base
      - All boots now require a shield to activate any move speed bonus listed on the item
   - The Iron Bomber
      - Decreased the fuse time to 1.4 seconds (from 2.0)
   - The Quickiebomb Launcher
      - Increased charge time reduction to -70% (from -50%)
      - Increased damage bonus for (max) charged shots to +35% (from +25%)
      - Increased clip size penalty to -50% (from -25%)
      - Removed "Stickybombs fizzle 4 seconds after landing"
   - The Sticky Jumper
      - Updated model/materials and sound

- Engineer
   - Base
      - Level 1 teleporters now cost 50 metal (previously 125)
   - Widowmaker
      - Damage increased +10% when attacking the same target as your sentry
   - Eureka Effect
      - Reduced "50% less metal from Dispensers and Pickups" to 20%
      - Added "Teleporters cost 50% less metal"
   - The Short Circuit
      - Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
   - The Pomson
      - Fixed an exploit with shooting through your own buildings
      - Increased close-range damage to 72 (from 62)
      - Reduced long-range damage to 32 (from 42)
      - Updated projectile impact sound