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Författare Ämne: TF2 uppdatering 18/7 -14  (läst 1788 gånger)


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TF2 uppdatering 18/7 -14
« Svar #1 skrivet: 2014 juli 18, 08:38:23 »

I natt kom en update till TF2. Här ser ni vad som kom med updaten.
Våra servrar är up to date.



- Fixed a client crash related to particle effects
- Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
- Fixed the Festive Sapper not having a skin for the Blu team
- Added a new startup music track from Expiration Date
- Updated the Conga taunt to play sounds on the client instead of the server
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated beta map pl_cactuscanyon
   - Redesign of the first half of stage 2. Blu team now pushes up the first hill
   - Removed the death pit in the first barn building of stage 1
   - Ammo increased in stage 2
   - Fixed Red building in the spawn room of stage 2
- Updated beta map rd_asteroid
   - Mode changes
      - Power Cores and Reactor Cores now add their point value to a team's score over time
      - Reduced the rate at which points can be stolen from 15 per second to 10 per second
      - Robots now heal 5 health per second to nearby friendly players
      - The HUD has been reworked
            - Inverted the layout to better represent the layout of the level
            - Added progress bars to represent each team's score
            - Potential point gains from stolen reactor cores are now visually represented on the score progress bars
            - Thief icon now moves across the score board relative to the thief's position in the level
            - Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
      - Added new strings to the win panel that explain why the team won
      - Replaced the current "points being stolen" sound with a new sound
      - Added better collision hulls to robot models
      - Reworked robot skins to reduce similarity to the Ubercharged skin
      - Sentry guns no longer target Ubercharged robots
   - Map changes
      - Layout has been adjusted with the overall goal of improving visibility of teammates
      - Removed spawn teleporter
      - Reduced map size by removing the front lobby and cave sections
      - Added terrain paths on the sides of the mid bridge
      - Increased width of the mid bridge
      - Removed doors that locked when A and B robots were active
      - Robots have been rearranged:
            - A robots now roam the bridge above the water
            - B robots now roam around the floor in front of the vault
            - C robots now roam around the upper deck
      - Added more line of sight blockers to the water room to provide better cover during combat engagements
      - Reduced travel time for the water flanking route under the interior bridge
      - Added a drop down to enter the water room from the front door staging area
      - Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
      - Increased width of vault corridors
      - Reworked vent route that leads to the vault, no longer need to crouch jump on exit
      - Moved left spawn exit forward to reduce effectiveness of spawn camping
      - Added a resupply cabinet to the right side spawn exit
      - Re-positioned health and ammo pickup locations
      - Added ramp collision to stairs
      - Changed setup time from 60 seconds to 40 seconds
      - Changed power reactor max return time from 90 seconds to 60 seconds
      - Fixed gap in the death pit that allowed players to survive