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Författare Ämne: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010  (läst 2802 gånger)

znollen

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #12 skrivet: 2010 maj 01, 11:32:02 »
får fortfarande inte plugins att funka och admin...lika så gungame  >:( >:(

Enemy1

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Jezuz

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #10 skrivet: 2010 maj 01, 00:02:59 »
Ok fick igång servern efter en total restore. Problemet är att utan source och metamod kan man inte, vad jag vet lägga in admin funktioner hur löser man det? Använde både source och mani tidigare.
K3 Gen.Jezuz.

Deadbringer

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #9 skrivet: 2010 april 30, 05:36:23 »
så hur kan man fixa så att man får servrarna att funka, viste inte om uppdateringen och greja lite med våran å när ja restarta så funka den inte.


 tag bort Metamod & Sourcemod
Det är plugins som gör att det inte funkar

Jezuz

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #8 skrivet: 2010 april 29, 22:34:30 »
så hur kan man fixa så att man får servrarna att funka, viste inte om uppdateringen och greja lite med våran å när ja restarta så funka den inte.


Branti

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #7 skrivet: 2010 april 29, 20:29:10 »
okej på så vis! Märkte att det var fel på TF2 oxå.. Så sourcemod är borta sålänge!

Enemy1

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #6 skrivet: 2010 april 29, 19:07:33 »
När vi installerade Fermentation & Draft 2004 så använde vi -dir orangebox
Därav kommer det orangebox/orangebox ...

Branti

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #5 skrivet: 2010 april 29, 18:46:42 »
Dom måste ju a gjort fel med att ha orangebox/orangebox

på win versionen blir de bara orangebox..  Då får du ju en orangebox map till!?? isåfall är de väl bara att kopiera över de till den gamla vanliga?

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #4 skrivet: 2010 april 29, 17:27:49 »

Enemy1

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #3 skrivet: 2010 april 29, 17:19:33 »
Det är troligtvis ett plugin som inte fungerar utan krashar servern...
Eftersom Valve gjort om var serverns filer ska ligga så fungerar inte de plugin som använder den gamla sökvägen.. krash

 :-[  :-\  :'(

znollen

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Re: Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #2 skrivet: 2010 april 29, 15:39:27 »
det var ju en kul uppdatering..den gör att servern krashar så fort man ska joina...varför är jag inte förvånad när det gäller steam   >:( >:( >:( >:(

Enemy1

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Stor DoDS, TF2 & Linux server uppdatering släppt 29/5 2010
« Svar #1 skrivet: 2010 april 29, 07:32:22 »
Äntligen så har de försökt lösa alla problem som varit sedan januari / februari uppdateringarna ..

Hoppas bara att de fungerar nu ...  :-\

Required updates to Team Fortress 2 and Day of Defeat: Source have been released.  Please run hldsupdatetool to receive the updates.  The specific changes include:

Dedicated server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart.
- Fixed a case where servers could have "ghost" players consuming player slots.

Engine
- Marked the "snd_show" convar as a cheat.

Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.

Gameplay Changes:
- Pyro changes:
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Heavy changes:
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes:
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Target changes:
               - Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
               - Capped the turn rate from +left and +right while charging.
- The Huntsman changes:
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes:
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes:
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change:
                - Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
                      - log_verbose_enable     default: 0
                      - log_verbose_interval   default:  3 secs
                - "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).

Bug Fixes:
- Fixed an case where The Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.


And in addition to those changes, we have made large changes in the Linux engine, moving to a newer compiler, adding multiple GCC specific optimizations and changing the filesystem layout for binaries to match more closely to other platforms builds.



These changes have a few consequences you should be aware of.  We have increased the minimum glibc version to 2.3.6, our survey shows that over 95% of you already have newer glibc's so this shouldn't generally be an issue. The new compiler and optimizations has also changed the binary format, if you are using tools that do binary patches into our engine (SourceMod and the like) then these will no longer function, the authors of those products will need to provide updates to get them working again. We have also increased our usage of threads and mutex constructs, if you see hangs or deadlocks on your server (when you didn't before) a gdb backtrace of the process will help us pin down problem.

Jason
« Senast ändrad: 2010 april 29, 14:51:56 av Enemy1 »