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Författare Ämne: Uppdatering 21/8 -09 Teamfortress2, Dayofdefeat source  (läst 2325 gånger)

Branti

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Re: Uppdatering 21/8 -09 Teamfortress2, Dayofdefeat source
« Svar #3 skrivet: 2009 augusti 22, 09:31:36 »
haha ja de är de.. Bara de inte ställer till de med sourcemod o grejor så är de inte så farligt.. Men annars är de ganska irriterande :)

Enemy1

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Re: Uppdatering 21/8 -09 Teamfortress2, Dayofdefeat source
« Svar #2 skrivet: 2009 augusti 22, 09:28:40 »
Lite väl ofta tycker jag de här kommer nu för tiden .. :-\

Branti

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Uppdatering 21/8 -09 Teamfortress2, Dayofdefeat source
« Svar #1 skrivet: 2009 augusti 22, 08:43:32 »
Team Fortress 2/Day of Defeat: Source Update Released

August 21, 2009, 1:39 pm - Valve - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine

*Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system

*Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server

*Fixed a server crash caused by spoofing a client disconnect message

*Fixed a server crash caused by sending malformed reliable subchannel data

*Fixed a server crash related to unbounded settings on some convars


Team Fortress 2

*Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:

*The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)

*The first bullet of a non-spread weapon if it's been >1.25 seconds since firing

*Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog

*Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option

*Fixed radius damage not tracing out of enemies when the explosion occurs within them

*Fixes rockets & grenades doing no splash damage when fired point blank into enemies

*Added missing snowpuff particles for DX8 players (honest)

*Restored LOD for the Demoman player model

*Fixed being able to alt-fire with the fists while stunned as a Heavy

*Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round

*Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count

*Fixed sv_pure not reloading the map's custom particle file

*Custom particle effects contained within maps must now be placed in the \particles directory

*Fixed another case where items weren't being validated properly in class loadout slots


Community requests

*Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode

*Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture

*Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities

*Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color

*Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
« Senast ändrad: 2009 augusti 22, 11:43:06 av Enemy1 »