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Members TF2 Servers / Re: Ny ip till alla spelservrar kommer snart
« skrivet: 2016 december 19, 21:54:57 »
Uschh alltid tråkigt när man behöver byta. Men ibland är det ju nödvändigt. Blir säkert bra. Synd med en Ip som hängt med i massor av år!

Off Topic / God Jul
« skrivet: 2015 december 24, 10:20:04 »
Ni får ha en riktigt God Jul på er! Hoppas tomten kommer med  något :)

Valves Server Updates / TF2 uppdatering 10/1 -15
« skrivet: 2015 januari 10, 01:53:14 »

En liten fix sen förra updaten har släppts. Detta e vad dom fixat till

Fixed a dedicated server crash related to invalid client commands
Fixed maps using incorrect soundcache files
Fixed the Mega Strike unusual taunt effect showing through walls
Fixed using the Holiday Punch to tickle Mann vs. Machine enemy bots
Fixed The Quickiebomb Launcher using the wrong death notice icon
Fixed the grappling hook using the wrong icon in the HUD weapon selection menu
Added a "no helmet" style for Lord Cockswain's Novelty Mutton Chops and Pipe

Servrarna är uppdaterade.

TeamFortress2 / Re: missad info i stats kommandot på server
« skrivet: 2015 januari 08, 00:46:15 »
Nej den infon har jag inte set iheller.. Så de måste vara nytt :)

New TF2 maps / Re: cp_snowplow_b7 på =LoyalGames=#6 |Custom|
« skrivet: 2015 januari 07, 21:25:53 »
de ser ju ok ut!  :)

Valves Server Updates / TF2 uppdatering 7/1 -15
« skrivet: 2015 januari 07, 21:24:49 »

We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2568063.



- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
- Fixed the Marksman's Mohair hiding the Sniper's hat
- Fixed the Crit Boost material effect for the Panic Attack
- Updated the kill icon for the Panic Attack
- Updated the equip_region for The Person in the Iron Mask
- Updated The Quickiebomb Launcher
- Fixed stickybombs not destroying enemy stickybombs
- Fixed stickybombs fizzling faster than they should
- Mannpower update
- Fixed not always being able to equip the grappling hook
- Fixed switching to the grappling hook from a weapon that prevents switching
- Fixed the grappling hook attaching to players that are dead or no longer exist
- Updated the Vampire powerup to give health for damage done by Sappers
- Increased the spawn invuln time from 6 seconds to 8 seconds
- Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
- Updated ctf_gorge
- Fixed players being able to get outside of the map
- Opened access to the flat rooftop by the capture zone area

Våra servrar är updaterade!

Ska in och se hur de fungerar.. annars kikar jag vidare på de

Valves Server Updates / Re: Bug-fix till TF2 släppt 27/9 2014
« skrivet: 2014 september 27, 09:38:14 »
Håller tummarna att mvm trivs bättre med denna updaten :=)

=LoyalGames= / Re: Maps till #5 & #6 söks
« skrivet: 2014 september 24, 18:46:23 »
Själv tycker jag att Badwater och Goldrush är roliga. Vi körde dom tidigare och har gjort de under 2 års tid nästan. Men märkte att det inte var så poppis längre. Men ett försök igen kan aldrig skada. :=)

Valves Server Updates / TF2 uppdatering 25/7 -14
« skrivet: 2014 juli 25, 10:22:25 »

Vi har uppdaterat servrarna med den nya updaten som kom inatt.



- Fixed a case where move speeds could be exploited using player view angles
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
- Fixed cosmetic items not using the correct team skins when attached to ragdolls
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
- Fixed baseballs causing teleporter exits to detonate
- Updated The Five-Month Shadow to fix a paint-related problem
- Updated The Merc's Mohawk so it can be equipped by all classes
- Updated the equip_region for the Exquisite Rack
- Updated beta map pl_cactuscanyon
- Redesigned the alternate window route over the choke point by stage 2 capture point 1
- Window overlooking second stage final capture point is now a doorway
- Removed stairs leading to back barn in stage 2 near final capture point
- Back alley behind water tank in stage 2 is now a 1-way drop down
- Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
- Fixed players building in spawn rooms
- Updated beta map rd_asteroid
- Mode changes
- Players must steal at least 25 points before they can leave the vault with the reactor core
- Updated power core pick up sound
- Updated robot death effects and sounds
- Updated HUD layout
- Map changes
- Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
- Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
- Widened play space near cave exit leading into large row of windows
- Added small ammo pack to underwater flank that leads to enemy reactor vault
- Added small health kit to staging area before the interior battlements
- Reduced ammo pack near vault from full to medium
- Added alcove near front door staging area
- Robots have been rearranged
- A robots now circle the staircase near the front door
- B robots now roam the interior bridge above the water
- Enabled flashing lights when a team's power reactor has been stolen
- Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
- Added player blocker to ledge above exterior battlements
- Widened glass tunnel flank doorway near C robots
- Increased attackers spawn time by 1 second

Valves Server Updates / TF2 uppdatering 18/7 -14
« skrivet: 2014 juli 18, 08:38:23 »

I natt kom en update till TF2. Här ser ni vad som kom med updaten.
Våra servrar är up to date.



- Fixed a client crash related to particle effects
- Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
- Fixed the Festive Sapper not having a skin for the Blu team
- Added a new startup music track from Expiration Date
- Updated the Conga taunt to play sounds on the client instead of the server
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated beta map pl_cactuscanyon
   - Redesign of the first half of stage 2. Blu team now pushes up the first hill
   - Removed the death pit in the first barn building of stage 1
   - Ammo increased in stage 2
   - Fixed Red building in the spawn room of stage 2
- Updated beta map rd_asteroid
   - Mode changes
      - Power Cores and Reactor Cores now add their point value to a team's score over time
      - Reduced the rate at which points can be stolen from 15 per second to 10 per second
      - Robots now heal 5 health per second to nearby friendly players
      - The HUD has been reworked
            - Inverted the layout to better represent the layout of the level
            - Added progress bars to represent each team's score
            - Potential point gains from stolen reactor cores are now visually represented on the score progress bars
            - Thief icon now moves across the score board relative to the thief's position in the level
            - Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
      - Added new strings to the win panel that explain why the team won
      - Replaced the current "points being stolen" sound with a new sound
      - Added better collision hulls to robot models
      - Reworked robot skins to reduce similarity to the Ubercharged skin
      - Sentry guns no longer target Ubercharged robots
   - Map changes
      - Layout has been adjusted with the overall goal of improving visibility of teammates
      - Removed spawn teleporter
      - Reduced map size by removing the front lobby and cave sections
      - Added terrain paths on the sides of the mid bridge
      - Increased width of the mid bridge
      - Removed doors that locked when A and B robots were active
      - Robots have been rearranged:
            - A robots now roam the bridge above the water
            - B robots now roam around the floor in front of the vault
            - C robots now roam around the upper deck
      - Added more line of sight blockers to the water room to provide better cover during combat engagements
      - Reduced travel time for the water flanking route under the interior bridge
      - Added a drop down to enter the water room from the front door staging area
      - Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
      - Increased width of vault corridors
      - Reworked vent route that leads to the vault, no longer need to crouch jump on exit
      - Moved left spawn exit forward to reduce effectiveness of spawn camping
      - Added a resupply cabinet to the right side spawn exit
      - Re-positioned health and ammo pickup locations
      - Added ramp collision to stairs
      - Changed setup time from 60 seconds to 40 seconds
      - Changed power reactor max return time from 90 seconds to 60 seconds
      - Fixed gap in the death pit that allowed players to survive

Valves Server Updates / TF2 uppdatering 9/7 -14
« skrivet: 2014 juli 09, 09:35:45 »

Inatt släpptes en uppdatering till TF2.
Added Mann Co. Beta Maps - Early Access program
Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
Added a new startup music track from Expiration Date
Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
Fixed the server browser not properly filtering for the "US - East" region when selected
Fixed a bug where players that are taunting would not be playing the correct animation
Fixed Australium weapons using the incorrect arm skin for the Blue team
Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
Fixed The Stealth Steeler not using the correct team materials
Fixed some festive weapons using the lowest LOD for the first person view
Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
Updated the localization files
Updated The Towering Pillar of Summer Shades

Fixed not using the correct team materials
Updated to be paintable

Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)

Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)

Servrarna är uppdaterade.

Valves Server Updates / TF2 uppdatering 21/6 -14
« skrivet: 2014 juni 21, 10:02:19 »

Då kom det en ny update igen.

- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed The Classic scope not being drawn correctly in DirectX 8
- Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
- Fixed the Tide Turner refilling the Charge meter on any decapitation
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
- Fixed Lugermorph animations

Våra servrar är uppdaterade

Valves Server Updates / TF2 uppdatering 20/6 -14
« skrivet: 2014 juni 20, 10:43:33 »

Inatt kom en lite update till TF2

- Added a new startup music track from Expiration Date
- Added a crafting recipe for The Back Scatter
- Fixed a client crash caused by Strange Fists
- Fixed players using the partner taunts to enter enemy spawn rooms
- Fixed a regression with the Disco Beat Down unusual effect
- Fixed The Classic automatically zooming in after going through a teleporter while charging
- Updated The Tide Turner to also refill the charge meter from impact kills

Våra servrar är uppdaterade.

TeamFortress2 / Re: Admin Application
« skrivet: 2014 maj 16, 09:59:30 »
Hi Robbin. I had completely forgotten about this. You are welcome as admin to us!

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