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Författare Ämne: DoW uppdatering 30/3 2017  (läst 981 gånger)

Enemy1

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DoW uppdatering 30/3 2017
« Svar #1 skrivet: 2017 mars 31, 15:09:17 »
DRIVEN ARTS har släppt en rejäl fix till DoW innehållande följande, och de förvarnar om en uppdatering kommande vecka som löser ett flertal större problem.


Citera
Hey Everyone,

It's been a couple weeks since our last update and we appreciate your ongoing patience in the Early Access period.

We've been a bit silent for a few reasons: we've been building the foundations of some new features that will take several months to develop, we've had some team members leaving their jobs to work full time on DoW, and we've been cleaning up a lot of the issues with the new weapon system, map exploits, etc.

This update largely focused on improving weapon sound spatialization and fixing a host of weapon system bugs, see detailed notes below.

In our April dev update next week we will detail progress made with our v2 animations, new maps, the rollout of the community map editor, fixing the server browser issues, the new voice command feature, and more.

We know that there have been some players out there who have been exploiting bugs consistently with the sole goal of ruining others experience. We have patched these exploits and banned the offenders and have also created a #report_cheaters_with_evidence channel in our discord to report griefers and cheaters.



Read on for full patch notes


1.0.4.5 Patch Notes:

Gameplay
•   Added deathcam
•   Adjusted uniform colors and brightness for better enemy visibility (also made the Germans less green)

The pic above

Sound
•   Fully revamped 3p sounds (New 3p sounds for guns, sound occlusion to better judge distance and location of enemies, footsteps have not been reworked yet and will be next)





Maps
•   Added polish and art to Foy
•   Patched exploits that allowed players to get outside of the play area, into objects, get into "protected" boxes in the forest, etc.

Bugs
•   Weapons can now be targeted when hip firing
•   Rifles no longer retarget automatically after firing if player is not holding target. Fixed bug where rifles did not untarget after firing
•   Fixed bug that allowed players to target rifle immediately after shooting
•   Fixed bug where quick switching could allow you to fire rifle faster than it normally cycles
•   Destroying objective now awards 1 obj point. Exploding objective now shows death message for anyone it kills
•   Jumping will now transition player out of crouch
•   We now play placeholder DefuseBomb sound cue when bomb is defused
•   Fixed issue where new weapon system did not implement user defined custom weapon mesh FOV
•   Fixed issue where thompson and garand did not use their respective brass eject particle emitters
•   Fixed issue where deployed MG could jump
•   Fixed bug where rifles would show bullet casing even when they did not cycle bolt on last shot
•   Fixed bug where cooked grenades were not dropped by players on death
•   Fixed issue where grenades could be picked up on overlap
•   Made fix to hide sniper rifle mesh and show scope overlay when spectating sniper in new weapon system
•   Added smoke back to shotgun classes lost during new weapon system refactor
•   Fixed bug where smoke grenades could detonate in hand and not consume itself.