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Författare Ämne: TF2 fixar & lite nytt 26/10 2016  (läst 1793 gånger)


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TF2 fixar & lite nytt 26/10 2016
« Svar #1 skrivet: 2016 oktober 28, 07:24:31 »
Valve släppte en uppdatering innehållande:

Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3666413.


- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
   - Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
   - Players who received too few Merasmissions will be able to quickly catch up to the intended amount
   - A small number of players who received too many Merasmissions will not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
   - All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
   - Fixed RED players getting inside BLU's 2nd forward spawn
   - Fixed skull's teeth in hell being non-solid
   - Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
   - Fixed some players dropping into hell's lava in rare cases
   - Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
   - Fixed an exploit which allowed players to enter the enemy spawn
   - Fixed enemy players teleported to the Underworld spawning in one another
   - Fixed finale particles not being drawn from certain distances
   - Fixed certain overlays not rendering
   - Increased damage over time dealt in the Underworld
   - Added climbable props to the platforms near mid
   - Added a nobuild to the area surrounding the portal
   - Added signs in spawns to make the second door more obvious
   - Adjusted respawn times so that the losing team will respawn faster
   - Adjusted health, ammo, and spellbooks around the map
   - Changed the Underworld buff to use the Purgatory buff from Eyeaduct
   - Players killed during the finale will now turn into ghosts
   - Decreased score limit from 5 to 4 points per player