LoyalGames.se / dayofdefeat.se / teamfortres.se


LoyalGames.SE LogoOld.DayofDefeat.se

Steam Group of =LoyalGames=

Författare Ämne: Större TF2 uppdatering 13/10 2016  (läst 2163 gånger)


  • Linux Power
  • Administrator
  • Hero Member
  • *****
  • Antal inlägg: 2 644
  • send me a pm before adding me on icq or msn :-)
    • Visa profil
    • DayOfDefeat.SE
Större TF2 uppdatering 13/10 2016
« Svar #1 skrivet: 2016 oktober 13, 07:28:38 »
Valve har släppt en större uppdatering till TF2 i natt innehållande:

Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3651233.


- Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing teammates
- Fixed a case where players could use the Halloween teleport spell to get outside the map
- Updated the localization files
- Community requests
   - Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
   - Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
   - Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
   - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
- Mann vs. Machine update
   - Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
   - Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
   - Changes based on community feedback
- Updated pl_millstone_event
   - Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
   - Fixed woodpile spot where HHH could get stuck
   - Improved clipping on wood piles
   - Fixed missing rooftop texture
   - Fixed a few props flashing at certain angles
   - Fixed a spot in the last area where you could place stickies underground
   - Fixed Monoculus not getting stunned when hit by players exiting purgatory
- Updated cp_sunshine
   - Blockbulleted spiral staircase on the back of second
   - Added medium ammo to mid near choke
   - Removed clipping over wooden arch going into second from valley
   - Reduced the size of the wooden arch
   - Blockbulleted a few undersides of staircases on last that could catch projectiles
   - Removed a ladder on last

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|