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Day of Infamy / 2 nya DoI banor på servern 25/8 2018
« skrivet: 2018 augusti 25, 09:55:45 »
Pointe du hoc & Bridge of Remagen är 2 berömda delar av WWII & nu finns dessa båda på vår DoI-server.

Båda ligger i admins map-list och autovote!

Valves Server Updates / TF2 uppdatering 27/6 2018
« skrivet: 2018 juni 27, 09:45:19 »
Valve har uppdaterat TF2 med följande detaljer:

Citat från: [email]john@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4586063.

- Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady
Pan Season 4, and Blapature
- Tweaked Competitive Mode MMR calculations
  - MMR mobility increased somewhat across the board
  - Players who have high game counts relative to the rest of the player
base should see fewer adjustments of 1 or 0 MMR
- Updated pl_enclosure_final to fix a displacement hole in stage two
- Updated Test Run items such that the discount is not valid if the item
is already on sale in the Mann Co. Store
- Updated the models for The Frontier Djustice, The Rotation Sensation,
and the Elf Esteem to fix display problems with unusual effects
- Fixed some currencies not properly calculating the Test Run discount,
which prevented being able to purchase the item
- Updated the localization files

Valves Server Updates / TF2 uppdatering 18/5 2018
« skrivet: 2018 maj 18, 19:40:06 »
Valve har släppt en uppdatering i dag.

Det finns tyvärr ingen info om den som jag har tillgång till då det inte skickats ut något mail som de vanligtvis gör. Dessutom så kom denna uppdatering efter 06.10 idag då de kör en autouppdatering då och inget laddades ner.

TeamFortress2 / LoyalGames #1, #2, #3 downtime 4-6 May 2018
« skrivet: 2018 maj 07, 20:12:37 »
This time a restart of a server-machine didn't go as it should.

The reason for the restart was long uptime and we did this for 2 boxes.

This was done during desktop work around 10 and when it didn't had woken up an hour later we went down and made a manual restart, waited, logged in and checked if it pinged out and it did.
Up again we still couldn't connect and it didn't respond in any way and now we couldn't get down until 15 for a real try to get it going with network-cards and after different approaches we took the hard decision to cut the power and go home.

On Saturday we went in for a reinstall of the box and that was done in 2 hours and I went home for the final touch from home.
But now the game-servers refused to start with weird errors and we took the call to make a reinstall on Sunday with an older version of the same OS.

On Sunday it went faster thanks to the last days work, but it stopped at the same errors as the day before.
But thanks to changes in the debug-logs we could nail them one by one with errors in Valves code and many new dependencies.

The risk is that an update may replace the altered files and that we will have to do those again.

But now everything is running as it should!

Valves Server Updates / Teamfortress 2 uppdatering 27/4 2018
« skrivet: 2018 april 27, 07:33:10 »
Valve har släppt en fix som löser en hel del problem i natt.

Citat från: [email]Eric@valvesoftware.com[/email]
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have it ready soon.

- Fixed players not being able to push the payload cart on some maps
- Fixed a client crash related to the main menu
- Fixed a client crash when exiting the game
- Fixed not being able to pickup item_bonuspack entities that have not been assigned to a specific team
- Added self-damage when using the Short Circuit's orb to attack an enemy at close range
- Added the new Pyro weapons to the list of weapons that can be found via random drops
- Added The Heartfelt Hero medal for the Hugs.tf 2018 community event
- Updated ctf_foundry
   - Organized powerup locations to be more consistent with other maps
   - Removed the crit powerup in the center of the map
   - Fixed the return times for dropped flags

Våra 6 TF2-servrar är uppdaterade!

TeamFortress2 / TF2 uppdatering släppt i natt 13/4 2017
« skrivet: 2018 april 13, 17:48:41 »
Valve har släppt följande uppdatering till TF2 i natt:

Citat från: [email]Eric@valvesoftware.com[/email]
We're released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 4462894.


Matchmaking Changes

- The initial load time into a match no longer counts against a player's abandon timer

- Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed

- Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue

- Moved the Competitive MMR change notification so it no longer overlaps your rank

- Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match

- Fixed a case where players would receive a rank change in matches that dissolved due to abandon


- Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster

- Added HLPugs.tf tournament medals

- Added Gette it Onne! tournament medals

- Added TFCL tournament medals

- Added Copenhagen Games tournament medals

- Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback

- Fixed being able to capture control points during setup time

- Fixed the Golden Wrench not having an offset when using minimized viewmodels

- Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped

- Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team

- Fixed The Lugermorph not displaying when inspected in the backpack

- Fixed unusual effects on the Brass Bucket rendering in the wrong spot

- Fixed Mann vs. Machine late-join failing for parties of two or more

- Fixed the Short Circuit orb not changing particle color after being deflected

- Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime

- Updated models and materials for the Private Maggot Muncher

- Updated the localization files

TeamFortress2 / Hlstatsx:ce är igång igen 10/4 2018
« skrivet: 2018 april 10, 13:37:51 »

Äntligen har vi lyckats koda om och fått den att fungera igen!

Valve har släppt ännu 1 uppdatering till TF2

Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4445080.


- Updated model/materials for the Starboard Crusader and added a second
- Added AsiaFortress Season 13 medals
- Updated the localization files
- Fixed Mann vs. Machine matches with open slots not receiving late-joiners
- Fixed a server crash related to the Sniper Rifle
- Fixed the "View promotional codes" button not showing for those users
with promotional codes

Notes missed from Competitive Revamp update
- The UI version has been bumped to 3.  Any UI mods will need to be
updated to work with the new UI changes.

Valves Server Updates / Ny TF2 uppdatering släppt 30/3 2018
« skrivet: 2018 mars 30, 14:59:02 »
Valve har idag släppt ännu en uppdatering innehållande:

Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4442762.


- Added smoke to the Punk's Pomp
- Made the Sky High Fly Guy and The Hot Case paintable
- Fixed the Short Circuit still performing its old area-of-effect attack
when firing
- Fixed Scouts taking to the skies
- Fixed thumbnail for ctf_foundry

Valves Server Updates / Ny TF2 uppdatering släppt 29/3 2018
« skrivet: 2018 mars 29, 15:25:52 »
Valve har släppt en uppdatering i dag innehållande följande:

Citat från: [email]Eric@valvesoftware.com[/email]
We've released another mandatory update for Team Fortress 2. The update notes are below. The new version number is 4440366.



- Fixed a server crash related to the Flamethrower
- Fixed a client crash on the main menu
- Fixed the Engineer not being able to build after rotating the placement hologram
- Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer)
- Updated model/materials for the Starboard Crusader

TeamFortress2 / 4 servrar ligger nere 29/3 2018
« skrivet: 2018 mars 29, 15:15:07 »
Då vi får 1 ny ström-backup installerad idag så har ett antal servrar gått ner.

Tyvärr så har vi ingen som kan starta dom servrarna idag men så fort det går ska de vara uppe igen.

TeamFortress2 / HLstatsX:CE ligger tyvärr nere (Solved)
« skrivet: 2018 mars 06, 11:20:50 »
Tyvärr har vi en databas som inte vill fungera.

Vi jobbar på det och väntar just nu på ny hårdvara.

Day of Infamy / DoI maps that dont work 11/1 2018
« skrivet: 2018 januari 11, 10:47:36 »
Starting this thread to remember what maps that is tested and didnt work.
I will try to keep up-to-date with changes that being made to these maps and move them to the rotation/vote list instead.

Operation Arctic Fox

Husky is replaced with Ladbroke

Valves Server Updates / Fix till TF2 släppt i natt 22/12 2017
« skrivet: 2017 december 22, 08:14:37 »
Valve släppte en fix till sin uppdatering som kom igår kväll tidigt i morse.

Citat från: [email]Eric@valvesoftware.com[/email]
We've released another mandatory update for Team Fortress 2. The new version number is 4294355. The notes for the update are below.
- Fixed missing sounds for the new taunts
- Fixed a bug that prevented already-Festivized weapons from drawing their lights
- Updated materials/model for the Blast Blocker
- Updated the Heals for Reals medals so they can be painted

Day of Infamy / DoI uppdatering släppt 21/12 2017
« skrivet: 2017 december 21, 23:08:37 »

DOI Patch Notes – 21/12/17

We are releasing a patch today to fix some of the bugs that have been reported since the Flak Tower update.


- Bots tend to just stand around when the doors are closed on Flakturm VII Entrenchment.


- Flakturm VII

   - Enlarged catwalk area on the 3rd floor of the tower to give players at the bottom more cover from players at the top of the tower.
   - Fixed Stronghold spawning bug that caused players to spawn too close to the enemy.
   - Fixed Entrenchment spawning bug that caused the enemy to spawn within the tower too early.
   - Moved the generator room spawn to prevent people from spawning inside a railing.
   - Removed a dark spot near one of the secondary staircases going up to the ammo storage
   - Fixed several navigation mesh issues.
   - Fixed issue that marked navigation areas underneath blast doors as blocked when they weren’t.

- Foy

   - Fixed a navigation mesh issue that caused bots to walk into a wall.

- Dog Red

   - Underground bunker interior art pass
   - Underground bunker interior clipping pass


   - Adjusted Model 1917 supply cost to 2.


   - Fixed blast doors blocking simulated entities such as grenades and rockets even when the doors are open or destroyed.
   - Fixed VBSP light source gathering issue for WorldGGX surfaces.
   - Fixed several crash on exit issues.
   - Fixed issue that allowed Commonwealth to use the Model 1917.


(these have been released over the past few days since the Flak Tower update)

   - Fixed macOS startup crash.
   - Fixed Windows startup crash.
   - Fixed inventory UI crash that occurred when changing graphics.
   - Fixed buildcubemaps vtex DLL error.

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