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Posted by: Enemy1, 2016 november 25, 13:07:13
Replies: 0

Views: 121

xxDay Of Infamy 25/11
Posted by: Enemy1, 2016 november 25, 13:07:13
Replies: 0

Board: Valves Server Updates
Views: 121

Vår DoI server: "TheSwedes Day Of Infamy" är nu uppdaterad & rullar.
Det är mycket som ändrats i och med uppdateringen, bl.a. capturepoints, väggar som går att spränga mm.
Posted by: Enemy1, 2016 november 24, 07:35:11
Replies: 0

Views: 121

xxTF2 uppdatering 24/11 2016
Posted by: Enemy1, 2016 november 24, 07:35:11
Replies: 0

Board: Valves Server Updates
Views: 121

Valve har släppt en liten uppdatering innehållande:

Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3709617.

--------------------------------------------------

- Added Jingle Jam 2016 community medals
- Fixed Casual mode search criteria sometimes not loading properly when starting the game
- Updated the Unusual Cap to support Unusual taunt particle effects
- Unusual taunt effects now follow the player during taunts where the player moves

Våra servrar är uppdaterade!
Posted by: Enemy1, 2016 november 13, 21:05:39
Replies: 3

Views: 207

xxDay Of Infamy - ersättaren till dods?
Posted by: Enemy1, 2016 november 13, 21:05:39
Replies: 3

Board: Members Servers
Views: 207

Ny server med beta-mod som görs med tanke på att ersätta Day of defeat.

Testa och kom med åsikter.
Många gamla fina vapen från dod & dods med tillägget av eldkastare!

http://store.steampowered.com/app/447820/?l=swedish

https://steamcommunity.com/sharedfiles/filedetails/?l=swedish&id=601757902

TheSwedes Day Of Infamy
212.247.59.227:27025
Vote för nästa bana kan startas av alla i spelets meny när man är ansluten till servern!

Maps
salerno
bastogne
astonia
comacchio
dog_red
ortona
reichswald
sicily

Nu är servern konfigurerad med 4 + 4 botar som joinar när någon anslutit. Om servern blir använd så kan vi plocka bort detta.
Posted by: Enemy1, 2016 november 03, 07:28:21
Replies: 0

Views: 271

xxLiten TF2 uppdatering släppt 3/11 2016
Posted by: Enemy1, 2016 november 03, 07:28:21
Replies: 0

Board: Valves Server Updates
Views: 271

Valve har släppt en lite fix till Halloween Boss fights.


Citat från: [email]Eric@valvesoftware.com[/email]
We've released an optional update for Team Fortress 2. The notes for the update are below. You only need to update your server if you are experiencing this problem.

--------------------------------------------------

- Fixed team killing in spawn rooms during the truce period for Halloween boss fights
Posted by: Enemy1, 2016 oktober 22, 07:04:11
Replies: 0

Views: 453

xxScream Fortress VIII - 22 oktober 2016
Posted by: Enemy1, 2016 oktober 22, 07:04:11
Replies: 0

Board: Valves Server Updates
Views: 453

Valve släppte en stor uppdatering i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3662193.

--------------------------------------------------

Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event
- Added the Creepy Crawly Case
   - Contains 22 new community-created items that make-up the Creepy Crawly Collection
   - Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item
   - Has a chance to give a taunt Unusualifier as a bonus item
- Added a taunt Unusualifier
   - A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description
   - Can be found as a random bonus item when opening a Creepy Crawly Case
- Added two new taunts to the Mann Co. Store
   - Taunt: The Victory Lap
   - Taunt: Second Rate Sorcery (community-created)
- Added 8 new community-created Unusual effects
   - 4 new effects for Unusual hats
   - 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Join Halloween matches by selecting the "Halloween" category in Casual
- Scream Fortress VIII runs through November 9th, 2016

During Scream Fortress VIII
- All players who launch the game will receive a Soul Gargoyle if they don't already have one from last year's event
   - Grants access to Merasmissions and Halloween item transmutations
   - Tracks Merasmissions completed and souls collected
- Added 3 new Merasmissions for the featured maps
   - Completing a Merasmission will give players a classic Halloween item and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening has been increased during the event
- All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual effects instead of their normal Unusual effects

Matchmaking
- The Competitive maps list has been updated
   - Added pl_badwater and ctf_turbine
   - Disabled cp_granary and cp_badlands
   - Maps will continue to enter and exit this list over time
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu
   - Search criteria is now manually saved to give players more control over the default settings when the game is launched
- XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match
   - XP per point has returned to 6.5 XP per point
   - XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match
- Increased the matchmaker's priority of matches with imbalanced teams
   - This should reduce the occurrence of extended imbalanced matches when multiple players leave

General
- Added the AsiaFortress Cup Season 10 tournament medals
- Added LBTF2 6v6 Season 13 tournament medals
- Improved several aspects of texture handling for OS X and Linux clients
   - This should reduce the rate of "Out of memory" errors for players on high texture settings, especially on level change
   - Players still encountering this error can reduce texture quality to medium or lower to greatly improve stability pending further improvements
- Fixed a missing material issue on cp_sunshine
- Fixed players not taking damage when exploding as a bombhead without stunning Merasmus
- Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town outside of the Halloween event
- Fixed a bug with the vote-kick timer in Mann vs. Machine mode
- Fixed taunts not restoring the proper weapon when the taunts are finished
- Fixed the Pomson 6000 playing the shotgun reload sound
- Updated the sounds made when the Scout shoves someone while using the Shortstop
- Updated some Merasmus audio files that weren't playing properly
- Updated the localization files

Alla våra TF2 servrar är uppdaterade! (Tack Mario!)
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2016 oktober 13, 07:28:38
Replies: 0

Views: 381

xxStörre TF2 uppdatering 13/10 2016
Posted by: Enemy1, 2016 oktober 13, 07:28:38
Replies: 0

Board: Valves Server Updates
Views: 381

Valve har släppt en större uppdatering till TF2 i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3651233.

--------------------------------------------------

- Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing teammates
- Fixed a case where players could use the Halloween teleport spell to get outside the map
- Updated the localization files
- Community requests
   - Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
   - Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
   - Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
   - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
- Mann vs. Machine update
   - Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
   - Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
   - Changes based on community feedback
- Updated pl_millstone_event
   - Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
   - Fixed woodpile spot where HHH could get stuck
   - Improved clipping on wood piles
   - Fixed missing rooftop texture
   - Fixed a few props flashing at certain angles
   - Fixed a spot in the last area where you could place stickies underground
   - Fixed Monoculus not getting stunned when hit by players exiting purgatory
- Updated cp_sunshine
   - Blockbulleted spiral staircase on the back of second
   - Added medium ammo to mid near choke
   - Removed clipping over wooden arch going into second from valley
   - Reduced the size of the wooden arch
   - Blockbulleted a few undersides of staircases on last that could catch projectiles
   - Removed a ladder on last

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2016 september 28, 07:33:43
Replies: 0

Views: 483

xxEn större uppdatering till TF2 är släppt 28/9 2016
Posted by: Enemy1, 2016 september 28, 07:33:43
Replies: 0

Board: Valves Server Updates
Views: 483

En större uppdatering till TF2 är släppt:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3628786.

--------------------------------------------------

Matchmaking
- Players can now form rematches at the end of a Casual match
   - At the end of a Casual match, players will have 30 seconds to opt-in to a rematch
   - If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin
   - A rematch will use the same teams, map and server
- Players can now re-queue into Casual Matchmaking during the end of a match
   - Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued
- Updated the way XP is earned in Casual matches
   - Players will now be awarded more XP based on their team's performance at the end of a match
   - XP is no longer lost for leaving a Casual match early
     - A breakdown of XP sources is now shown when your XP bar fills up
- Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches
- Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive
   - The current minimum allowable match size in such situations is twelve players
   - The matchmaker will still attempt to place late-joiners into these matches as they become available
- Competitive matches no longer terminate when any player abandons the match
   - Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches
   - Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in smaller or larger skill rating adjustments for advantaged wins or disadvantaged losses, respectively
   - Competitive matches that lose more than one player per team will keep the current behavior of ending the match
   - Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place
- Greatly improved the reliability of client ping estimates when placing users into matchmaking servers
    - The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system
   - This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby
- The scoreboard now shows the connection status for missing and connecting players

General
- Added tournament medals for ozfortress Season 16 and Season 17
- Fixed an exploit related to the Eureka Effect and carrying buildings
- Fixed Live Streams menu not displaying the list of streams
- Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events
- Updated the localization files

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2016 september 21, 07:17:59
Replies: 0

Views: 598

xx1 mindre TF2 uppdatering 21/9 2016
Posted by: Enemy1, 2016 september 21, 07:17:59
Replies: 0

Board: Valves Server Updates
Views: 598

Valve har släppt en mindre uppdatering som inte påverkar dagens spelare på något sätt.


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3619588.

------------------------------------------------------------

- Internal changes to the way the client talks to the Valve gameserver
network in preparation for future changes to the matchmaking ping system
Posted by: Enemy1, 2016 september 15, 07:29:51
Replies: 1

Views: 665

xxLiten TF2 fix släppt 15/9 2016
Posted by: Enemy1, 2016 september 15, 07:29:51
Replies: 1

Board: Valves Server Updates
Views: 665

Valve har släppt en liten fix innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3611858.

------------------------------------------------------------

- Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb
- Fixed being able to damage enemies through gates with the Cow Mangler 5000
- Fixed an exploit related to placing buildings outside of the playable space
- Updated the localization files
Posted by: Enemy1, 2016 juli 07, 11:16:50
Replies: 2

Board: Nya TF2 maps
Views: 1055

xxNågra nya TF2-maps att utvärdera 7/7 2016
Posted by: Enemy1, 2016 juli 07, 11:16:50
Replies: 2

Board: Nya TF2 maps
Views: 1055

Dessa banor finns nu på =LoyalGames=#5
Skicka gärna ett meddelande om vilka som du vill se fler gånger och vilka som ska tas bort direkt!
Tack på förhand  :)

cp_antiquity_rc1


cp_croissant_final


cp_furnace_rc


cp_glacier_rc6


cp_orange_x


cp_stoneridge_rc2


cp_sunshine_rc9


cp_treehouse_b4


cp_upland_rc4

Posted by: Enemy1, 2016 juni 29, 10:05:41
Replies: 0

Board: TeamFortress2
Views: 962

xxHlstatsX igång igen efter 1 månad
Posted by: Enemy1, 2016 juni 29, 10:05:41
Replies: 0

Board: TeamFortress2
Views: 962

Teamfortress2 statsen har inte fungerat sedan serverkrashen i maj men äntligen är den igång!
Posted by: Enemy1, 2016 maj 11, 21:58:18
Replies: 1

Views: 1479

xxValve har släppt en större uppdatering till alla äldre source spelen 11/5 2016
Posted by: Enemy1, 2016 maj 11, 21:58:18
Replies: 1

Board: Valves Server Updates
Views: 1479

Valve har släppt en större uppdatering till alla äldre source spelen som TF2, DODS & CSS mfl.

Citat från: [email]Eric@valvesoftware.com[/email]
We're working on a mandatory update for TF2. The update notes are below. We should have it ready soon.

---------------------------------------

- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
   - New community cosmetics case with 14 items
- Fixed weapons not playing idle animations when cl_autoreload was set to 1
- Fixed team Spectator using the wrong name in tournament mode
- Fixed occasionally getting the wrong output for the nextmap command
- Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
- Fixed the SMG firing tracers for every bullet while Focus is activated
- Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
- Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
- Players can no longer change teams in Mannpower Mode
- Updated tc_hydro and ctf_2fort to fix a problem with cubemaps
Posted by: Enemy1, 2016 april 25, 21:59:11
Replies: 0

Views: 1103

xxTF2 uppdatering släppt 25/4 2016
Posted by: Enemy1, 2016 april 25, 21:59:11
Replies: 0

Board: Valves Server Updates
Views: 1103

Valve har släppt en uppdatering nu ikväll innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for TF2. The update notes are below. The new version number is 3407456.

---------------------------------------

- Updated content and features for the TF2 Competitive Mode Beta
   - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
   - Added a ten second countdown to the beginning of each round after the first
   - Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report)
- Fixed ragdolls not drawing the head properly when a Spy feigns death
- Fixed the Festive Backburner missing the pilot light
- Fixed The Classic leaving laser particles in the world
- Fixed a problem with the Mann Co. Catalog images being drawn off-screen
- Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers
- Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10
- Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1
- Updated the equip_region settings for The Tools of the Trade and Captain Space Mann
- Updated the localization files
- Added a new Quickplay category for Alternative game modes
   - Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category
Posted by: Enemy1, 2015 december 23, 10:37:38
Replies: 0

Views: 1311

xxValve släppte i natt en uppdatering 23/12 2015
Posted by: Enemy1, 2015 december 23, 10:37:38
Replies: 0

Board: Valves Server Updates
Views: 1311

Valve släppte i natt en uppdatering innehållande följande:


Citat från: Eric @ Valvesoftware.com
We've released a mandatory update for TF2. The update notes are below. The new version is 3200676.

------------------------------------

- Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
- Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
- Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
- Fixed bots sometimes not spawning in Mann vs. Machine mode
- Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
- Fixed the crate opening animation not always displaying the image of the item received
- Fixed the Medigun sometimes using the incorrect ÜberCharge rate on maps with multiple stages
- Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
- Fixed decorated weapons not getting the crit-boost material effect
- Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
- Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
- Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady Killer, Puffy Provocateur,  and Lurker's Leathers
- Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
- Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
- Updated the model/materials for the Medical Monarch and added a new style
- Updated the scoreboard
   - Added Ping column header when viewing ping as text in the scoreboard
   - Added the player count for each team
- Updated ctf_landfall
   - Fixed building teleporters between spawn room doors
   - Fixed an exploit that allowed players to go outside the map
- Updated PASS Time
   - Experimenting with new HUD elements and art
   - Experimenting with new viewmodel animations
   - New testing feature 'tf_passtime_team_bonuses' that shares pass, steal, and intercept bonuses with the whole team
Posted by: Enemy1, 2015 december 18, 08:50:05
Replies: 0

Views: 1934

xx"Tough Break Update" till TF2 är här! 18/12 2015
Posted by: Enemy1, 2015 december 18, 08:50:05
Replies: 0

Board: Valves Server Updates
Views: 1934

Valve har släppt en stor uppdatering i natt innehållande:


Citat från: Eric @ Valvesoftware.com
We've released a mandatory update for TF2. This is the Tough Break Update. The update notes are below. The new version is 3191257.

------------------------------------

The Tough Break Update has arrived!
- Additional information available on the website (http://www.teamfortress.com/toughbreak)
- 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
- 26 new contracts, including contracts which issue loaner weapons
- 4 new weapon collections
- 2 new community taunts: Badpipes and The Bucking Bronco
- 1 new official taunt: Mannrobics
- New community cosmetics case with 15 items

General
- Significant weapon and class balance improvements (see section below for full details)
- Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
- Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
- Added Strange Count Transfer Tool
   - Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found.  Can only be used between Strange items of the same base type.
   - Can be Crafted by 2 Strange parts in the crafting menu under Rare Items
- Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
- Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
- Updated the scoreboard
   - Re-ordered some of the columns
   -Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
- Updated several weapon descriptions to better detail their functionality
- 'Gifted by' Tag can now be removed from items via 'Restore?' Context action from the Backpack view
- Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
- Fixed a bug where Unusual Slider was not properly saving
- All Strange parts can now be applied to Strange cosmetics items
- Strange parts added to the Backpack Context Menu for Strange items
- Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
- Added case and crate opening animation in Backpack view
- Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
- Updated the models/material for Der Wintermantel and made it paintable
- Updated the Caped Crusader to include a team-colored style for the cape
- Players can no longer use blast damage to move during the pre-round freeze period
   - Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior
- Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
- Added an option in Adv. Options to batch overhead combat text

Performance Improvements
- Mac and Linux improvements (Windows Direct3D 9 players have these already)
   - Texture streaming now enabled
   - Reduced memory consumption by ~500 megs
   - Faster map loads!
- Players on Mac can now select 'High' texture settings
- Eliminated many cases of hitching when using painted weapons
- Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
- Massively reduced memory consumption when using painted weapons
- Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
- Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
- Added -default launch option to help players triage performance / stability problems.
   - When run with -default, the game will ignore most convar settings and run purely with default options
   - Upon exit, -default runs do not overwrite the player's config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig <filename> in the console.
- Fixed 5 second stall when opening options menu
- VR players: You must now pass -vr to launch options to play TF using VR
- Fixed multiple cases of FPS stutter related to the sound system

Mannpower Changes
- Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
- If both teams flags are stolen and poisonous, they will return when next dropped
- Fixed players being able to grapple during the pre-round freeze period
- Reduced the number of flag captures required to win from 10 to 7 on official servers
- Regeneration powerup:
   - Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased
- Reflect powerup:
   - Added pushback force to players who damage the powerup carrier (except for flame damage)
- Added overheal effect to players whose max health is increased by a powerup

Gameplay Changes
All
- Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
- Upon spawning, friendly players will show an outline for 10 seconds
- Updated various weapon descriptions to better detail their functionality

Multi-Class
- Panic Attack
   - No longer auto-fires when fully loaded. Shots can be held and released at will.
- Reserve Shooter
   - No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
   - No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
- The Half-Zatoichi
   - Now considered a sword (increased holster and deploy time and increased range)
   - Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
   - 100% life restore on kill changed to 50% health gain on kill that can result in overheal
   - No random crits

Scout
- Pretty Boy's Pocket Pistol
   - Increased health recovered on hit from +3 to +5
- Mad Milk
   - Extinguishing an ally will now reduce the cool down by 20%
- Wrap Assassin
   - Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
   - Ball recharge rate increased by 25%
   - Damage penalty reduced from -70% to -65%

Soldier
- Beggar's Bazooka
   - Decreased blast radius by 20%
- Concheror
   - Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
- B.A.S.E Jumper
   - Removed hidden property of up draft when on fire
- Market Gardener
   - Added 20% Attack Speed penalty
- Air-Strike
   - Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)

Sniper
- The Cleaner's Carbine
   - Reduced firing rate penalty from 35% to 20%
   - Added 'CRIKEY' meter which is filled by dealing damage
   - Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
- Cozy Camper
   - Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
- Jarate
   - Extinguishing an ally now reduces the cooldown by 20%

Pyro
- Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
- Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
- The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
- Degreaser
   - No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
   - Removed damage penalty
   - Increased Airblast cost by 25%
   - Increased afterburn penalty to from 25% to 66%
- Phlogistinator
   - Removed 10% damage penalty.
   - When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
- Axtinguisher
   - Properties changed
   - 100% Chance to crit against burning targets
   - 33% Damage penalty
   - 20% Slower attack speed
   - 75% Slower switch-to speed

Medic
- Medics now have slightly higher health regeneration when healing a hurt patient
- During setup time, ÜberCharge build rate is now increased by 3x
- Amputator
   - Taunt can now be activated by alt-fire
   - Healing done with the taunt now grants small amounts of ÜberCharge
- Vaccinator
   - Removed 10% health regeneration on proper resist
   - Added slight ÜberCharge build on proper resist
   - Increased ÜberCharge rate from +50% to +67%
   - Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
- Crusader's Crossbow
   - Healing a player with an arrow now grants a small amount of ÜberCharge
- Quick-Fix
   - Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
   - Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge

Spy
- The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
- Dead Ringer
   - Initial damage reduction when feigning death increased to 75% from 50%
- Spy-cicle
   - Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
   - Fire immunity shield no longer appears when fire immunity is triggered

Heavy
- Fists of Steel
   - Removed deploy time penalty
   - Added penalty of increased holster time by 100%
- Gloves of Running Urgently
   - Increased holster time penalty
- Warrior's Spirit
   - Now heals 50 health on kill
   - Damage received and dealt increased by 30%
   - Removed health penalty
- Eviction Notice
   - Now provides 15% move speed bonus
   - Now increases damage taken by 20%

Demoman / Demoknight
- Shield bash now deals damage at all ranges, scaled by distance
- Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
- Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
- All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
- Splendid Screen
   - Removed the ability to deal charge impact damage at any range (now native to all shields)
   - Now increases recharge rate by 50%
   - Increased blast resistance from 15% to 20%
- Tide Turner
   - Now grants mini-crit instead of full-crit on charge bash
   - Reduced resistances to 15%
- Chargin Targe
   - Reduced blast resistance from 40% to 30%
   - Removed fire immunity
- Claidheamh Mòr
   - Removed charge duration bonus
   - Now restores 25 health on kill
   - Removed health penalty
   - Now increases damage taken while active by 15%
- Persian Persuader
   - Removed ammo pickups granting health instead of ammo
   - Added penalties of reduced primary and secondary ammo
   - Ammo pickups now replenish charge
   - Now gains charge meter on hit
   - Quickiebomb Launcher
   - Fizzle time increased from 2 seconds to 4 seconds
- Ullapool Caber
   - Base melee damage increased from 35 to 55
   - Added 20% fire rate penalty
   - Added 100% switch-to time penalty
- Loose Cannon
   - Reduced projectile speed (now a visible attribute)
   - Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
   - Reduced knockback from cannon hit. Knockback strength is now similar to airblast.

Engineer
- After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
- Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
- The Jag
   - Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
- Rescue Ranger
   - Healing per bolt reduced from 75 to 60
Posted by: Enemy1, 2016 november 24, 09:19:15
Replies: 1

Views: 162

xxDay of Infamy uppdatering 24/11 2016
Posted by: Enemy1, 2016 november 24, 09:19:15
Replies: 1

Board: Valves Server Updates
Views: 162

En större uppdatering till DoI har släppts i natt innehållande nedanstående:

Citera
Autumn Update Now Live
23 november - Argyll   


We have released a substantial update to Day of Infamy today, including performance improvements, BattlEye anti-cheat, destructible walls for alternate map routes, lethal bayonet charging, improved character art, helmets that fly off, a new map in testing, and much more! Check out the full changelist below:

Performance Improvements

    Map Performance Pass
        Sicily
        Ortona

    Model Performance Pass
        All character models, improved LODs and bones collapsed in higher LODs.
        Third person weapons improved LODs.

New Content

    Added BattlEye anti-cheat.
    New map: Saint Lo - Inspired by DoD “Thunder” now available in the “in testing” playlist.
    New weapon: German “Splitterring Stielhandgranate”
    New weapon upgrades:
        American “White Phosphorous” bazooka round.
        M1 Garand grenade launcher.
    Suppression audio heartbeat effect heard when suppressed and under 40% health.
    Shootable Bells on the following maps:
        Bastogne
        Comacchio
        Ortona
        Salerno
        Sicily
    “Explosive planted” VO for TNT for all factions.
    1st person screen desaturation shader tied to low player health.
    Caps for German officers.

Updated Content

    Improved shading on character models using new SurfaceGGX shader.
    New Springfield & grenade launcher models.
    Bayonet option now added to all bolt action rifles regardless of class type.
    New lighting in the kit selection menu when shader detail is set to “high” or above.
    Particle tails now added to rifle grenades & launcher rounds.
    Added pilot light particles to flamethrowers.
    Improved TNT textures for all factions.

Gameplay Improvements

    Destructible walls allowing for new flanking routes added to all maps.
    Bayonets can now be charged for a guaranteed kill by holding the attack key.
    Helmets now have a percentage chance to be knocked off characters by headshots or nearby explosions.
    Reduce confusing battle sounds from soundscape ambiences.
    Rebalanced grenade launchers to use grenade damage values.

Bug Fixes

    White phosphorous impact grenades no longer bounce or roll after detonation.
    Fixed missing prop dynamic override on Bastogne.
    Fixed bots occasionally not being assigned their fuel tank when using flamethrowers.
    Fixed missing localization string for “Radial Request Artillery” in the keybinding menu.
    Fixed grenade launcher reload skipping.
    Fixed bad angular velocity impulses being applied to the Bazooka round.
    Fixed smoke grenade particle alignment.
    Fixed exit impacts for bullet penetration.

Cooperative Improvements

    Stronghold:
        New Counter Attack Mechanic:
            After capturing a point, an enemy will retreat to call in a counter attack. If he gets there safely, the enemy army will assault the captured position with intensity. Look for the swearing, sprinting soldier who holstered his weapon!
            During a counter attack artillery may be called against the players.
        Round timer changed from 20 minutes to 5 minutes, which will reset on each point captured. The final radio objective time has been reduced to 90 seconds so be quick to destroy it.
        Rare chance of elite, better equipped enemies spawning throughout the round.
        On the final radio objective, fire support will be called against the players and elite enemies will be defending.
    Entrenchment:
        Elite, better equipped enemies will start appearing towards the end of the round.
        In Solo mode, any living ally will head to the regroup point to reinforce the team when it is unlocked, allowing the player to keep fighting.
    Other:
        Easy difficulty changes:
            Allied bots will endlessly spawn in Stronghold.
            Enemy bots will take 2.5x longer to react.
        AI will try to avoid and repath around areas with death and gunfire.
        German Engineer bot now has a C96 Carbine.
        Allied bots are now 50% more accurate.
        Fixed a bug where flamethrower bots were burning to death on spawn.

Map Changes:

    Ortona
        Changed defender spawn location for Objective A in Offensive.
        Fixed church window clipping issue.
        Fixed numerous exploits and community identified flaws.
        Major art pass on all areas of the map.
        Minor layout adjustments to improve level flow and performance.
    Comacchio
        Fixed player clip allowing players to get outside of the map bounds.
        Minor art pass on several areas of the map.
    Reichswald
        Fixed stuck spots at front of entrenchments.
        Fixed several issue throughout the map.
        Minor performance improvements.
    Salerno
        Adjusted Salerno entrenchment mode to improve gameplay.
        Adjusted Salerno Offensive mode to make it more balanced.
        Fixed numerous exploits throughout the map.
        Adjusted several areas of the map to improve level flow.
        Updated soundscapes.
        Clipping pass to smooth out player movement.
    Sicily
        Minor layout adjustments to improve level flow and performance.
        Fixed small clipping issue near bakery.
        Fixed several small issues throughout the map.

Posted by: Enemy1, 2016 november 15, 07:33:51
Replies: 0

Views: 189

xxLiten TF2 fix släppt 15/11 2016
Posted by: Enemy1, 2016 november 15, 07:33:51
Replies: 0

Board: Valves Server Updates
Views: 189

Valve har släppt en liten fix till TF2 med innehåll enligt nedan:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3694595.

--------------------------------------------------

- Fixed a bug related to using the Dead Ringer while carrying the flag
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Updated the localization files

Våra 6 TF2 servrar är uppdaterade!
Posted by: Enemy1, 2016 november 12, 10:05:15
Replies: 0

Views: 164

xxSenaste TF2 uppdateringen som kom 11/11 2016
Posted by: Enemy1, 2016 november 12, 10:05:15
Replies: 0

Board: Valves Server Updates
Views: 164

Natten till igår släpptes en uppdatering till TF2 innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3690292.

--------------------------------------------------

- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
   - When enabled, living players can receive text and voice chat from dead players
   - When disabled, living players cannot hear the dead, regardless of team
   - Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
   - Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
   - Fixed Spies spawning behind the closed door at Gate A
   - Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated pl_millstone_event (Hellstone)
   - Fixed an exploit where you could trap Horseless Headless Horsemann in place
   - Fixed some door frames from being able to shoot through them
   - Fixed a texture error
   - Fixed a barrel that you could walk through
   - Improved navigation file for better bot movement
   - Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | Scream Fortress VIII |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2016 oktober 28, 07:24:31
Replies: 0

Views: 359

xxTF2 fixar & lite nytt 26/10 2016
Posted by: Enemy1, 2016 oktober 28, 07:24:31
Replies: 0

Board: Valves Server Updates
Views: 359

Valve släppte en uppdatering innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3666413.

--------------------------------------------------

- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
   - Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
   - Players who received too few Merasmissions will be able to quickly catch up to the intended amount
   - A small number of players who received too many Merasmissions will not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
   - All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
   - Fixed RED players getting inside BLU's 2nd forward spawn
   - Fixed skull's teeth in hell being non-solid
   - Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
   - Fixed some players dropping into hell's lava in rare cases
   - Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
   - Fixed an exploit which allowed players to enter the enemy spawn
   - Fixed enemy players teleported to the Underworld spawning in one another
   - Fixed finale particles not being drawn from certain distances
   - Fixed certain overlays not rendering
   - Increased damage over time dealt in the Underworld
   - Added climbable props to the platforms near mid
   - Added a nobuild to the area surrounding the portal
   - Added signs in spawns to make the second door more obvious
   - Adjusted respawn times so that the losing team will respawn faster
   - Adjusted health, ammo, and spellbooks around the map
   - Changed the Underworld buff to use the Purgatory buff from Eyeaduct
   - Players killed during the finale will now turn into ghosts
   - Decreased score limit from 5 to 4 points per player
Posted by: Enemy1, 2016 oktober 14, 20:03:58
Replies: 0

Board: TeamFortress2
Views: 483

angry=LoyalGames=#1 - 3 problem - FIXAT !
Posted by: Enemy1, 2016 oktober 14, 20:03:58
Replies: 0

Board: TeamFortress2
Views: 483

Tyvärr så fungerade inte gårdagens uppdatering på maskinen som dessa 3 servrar rullar på.
Uppdateringen kräver en nyare mjukvara av vfissa grundläggande program och tyvärr så tar det ett tag att få alla dessa installerade.
Vi jobbar på det !!

--- Nu är servern uppgraderad med nytt OP ---
                         
Posted by: Enemy1, 2016 september 29, 07:37:04
Replies: 0

Views: 483

xxFix släppt till gårdagens TF2 uppdatering 29/9 2016
Posted by: Enemy1, 2016 september 29, 07:37:04
Replies: 0

Board: Valves Server Updates
Views: 483

valve har släppt en liten fix innehållande:


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3631357.

------------------------------------------------------------

- Fixed some players not being able to click on the new rematch UI elements
- Fixed the end of round music not playing in Casual matches

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
Posted by: Colourfull_Roar, 2016 september 24, 00:51:59
Replies: 1

Board: TeamFortress2
Views: 642

xxAdmin Application
Posted by: Colourfull_Roar, 2016 september 24, 00:51:59
Replies: 1

Board: TeamFortress2
Views: 642

Hi my name is Kenneth Pedersen and go under the name Colourfull Roar, i am a 26 years old boy / man and live in Denmark. I play a lot TF2 (only Orangegame server x3) i have about 200 hours playtime on the server so i know how to behave.
The reason for me wanting to be admin is i dont want the aimbot kids and the mic spamming kids from Denmark sry :/
Mctophat can say good for me that im a nice and a fair person.

Hope for the best to be a good admin on your server ^^
Posted by: Enemy1, 2016 september 16, 07:32:56
Replies: 0

Views: 584

xxNy fix löser bugg i TF2 16/9 2016
Posted by: Enemy1, 2016 september 16, 07:32:56
Replies: 0

Board: Valves Server Updates
Views: 584

Valve har släppt en bugg-fix i natt.


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3614050.

------------------------------------------------------------

- Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
- Fixed regression that prevented valid building placements
Posted by: Enemy1, 2016 september 13, 07:41:43
Replies: 0

Views: 584

xxValve har släppt en TF2-fix 13/9 2016
Posted by: Enemy1, 2016 september 13, 07:41:43
Replies: 0

Board: Valves Server Updates
Views: 584

Valve har släppt en TF2-fix innehållande följande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3608647.

------------------------------------------------------------

- Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches
- Fixed Pyros griefing teammates by attacking them with the flamethrower
- Fixed Medics getting a permanent speed boost after healing a charging Demoman
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix
- Fixed the Strange Razorback double-counting the number Spies shocked
- Fixed a bug related to the Sniper's zoom and taunting
- Fixed players being able to pick-up the PASS Time jack while they are stunned
- Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties.
Posted by: Enemy1, 2016 juni 30, 10:38:22
Replies: 1

Board: TeamFortress2
Views: 1073

xxTF2 servrar krashar
Posted by: Enemy1, 2016 juni 30, 10:38:22
Replies: 1

Board: TeamFortress2
Views: 1073

Tyvärr har det varit mycket serverkrasher sedan senaste uppdateringen före midsommar.
Vi har nu uppdaterat sourcemod till senaste stabila utgåva och hoppas att det var orsaken.
Vi har tyvärr inte hittat något i loggarna om vad som orsakat problemen.
Det är några serverhosts som tror att det är någon bugg som inte Valve har hittat, vi får se vad som händer!
Posted by: Enemy1, 2016 juni 01, 13:23:29
Replies: 0

Views: 1120

xxTF2 uppdatering släppt i natt 1/6 2016
Posted by: Enemy1, 2016 juni 01, 13:23:29
Replies: 0

Board: Valves Server Updates
Views: 1120

Valve släppte en uppdatering i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for TF2. The update notes are below. The new version number is 3475087.

================================

- Added a new Demo Support feature to auto-record matches
   - Can be configured via the Adv. Options menu
   - Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder
   - Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed
   - Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below)
   - Supports the following console commands:
      - ds_record: manually start a recording
      - ds_stop: manually stop recording
      - ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include.
      - ds_status: report the current recording status
- Security fixes (thanks to Diodine for these reports)
- Fixed an exploit related to the Heavy's gloves and blocking the payload cart
- Fixed energy weapons not reloading when using cl_autoreload
- Fixed the team-win dialog not being displayed for SourceTV clients
- Updated several hats to fix the Sniper not removing the hats while taunting
- Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7
- Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal
- Updated The Federal Casemaker to hide the Scout's headphones
- Updated the localization files
Posted by: Enemy1, 2016 april 26, 07:25:22
Replies: 0

Views: 1293

xxBeta släppt till dedikerade servrar 26/4 2016
Posted by: Enemy1, 2016 april 26, 07:25:22
Replies: 0

Board: Valves Server Updates
Views: 1293

Valve har släppt en beta uppdatering enligt följande:


Citat från: [email]John@valvesoftware.com[/email]
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

---------

 - Fixed potential security issues (thanks to Justin G. (aka sigsegv),
Nathaniel Theis, Simon Pinfold for these reports)
 - Fixed a case where changelevel2 would print a map not found error and
fail to function in SDK2013 mods
 - Fixed an exploit that could be used to crash dedicated servers
Posted by: Branti, 2015 december 24, 10:20:04
Replies: 1

Board: Off Topic
Views: 2213

xxGod Jul
Posted by: Branti, 2015 december 24, 10:20:04
Replies: 1

Board: Off Topic
Views: 2213

Ni får ha en riktigt God Jul på er! Hoppas tomten kommer med  något :)
Posted by: Enemy1, 2015 december 19, 16:26:03
Replies: 0

Views: 1477

xxTF2 fixar mm 19/12 2015
Posted by: Enemy1, 2015 december 19, 16:26:03
Replies: 0

Board: Valves Server Updates
Views: 1477

Valve har släppt följande uppdatering!


Citat från: Eric @ Valvesoftware.com
We've released a mandatory update for TF2. The update notes are below. The new version is  3195453.

------------------------------------

- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo

Notes missed from the previous update:

- Huntsman
        - Can be fired while off the ground
- Updated pass_pinewood
        - Fixed lighting/shadow issues
        - Increased size of water tower goals
Posted by: Enemy1, 2015 december 03, 07:22:55
Replies: 0

Views: 1391

xxUppdatering släppt 3/12 2015
Posted by: Enemy1, 2015 december 03, 07:22:55
Replies: 0

Board: Valves Server Updates
Views: 1391

Valve har släppt en uppdatering innehållande:


Citat från: Eric @ Valvesoftware.com
We've released a mandatory update for TF2. The update notes are below. The new version is 3152387.

------------------------------------

- Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
- Fixed not being able to run a dedicated server and connect to it as a client on the same machine
- Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
- Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
- Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
- host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig <filename> full'.
- Mannpower update
   - Supernova
      - Reduced charge up time
      - Increased the amount that damage contributes to charge
      - Fixed a bug where outline effect showed on invisible Spies
   - Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
   - Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
   - Added highlight effects to active revenge powerups
   - Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it
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Posted by: Posted: Igår kl. 02:29:30
Noticed you guys added different styles for German officers, (Looks sweet by the way!) and seeing as the Americans don't have any different style to them, I figured this might be a cool idea:
[Image: helmets045_18.jpg][Image: WeldedMajRnk.jpg]
Now from what I heard this was only done to guys fighting in Europe and wasn't done 100% of the time. However from what I know, it was a very common practice used to help identify officers and soldiers of a higher rank.

(Vertical White Line for officers goes at the back of the helmet. Gold Oak Leaf is more optional, but it goes at the front of a Major(or higher)'s helmets)
Posted by: Posted: 2016 december 08, 22:43:58
As you can see in the following picture: official maps have a nicely formatted name in the map voting end round lobby. In this example we see the official map is Verticality (Checkpoint) while a custom map is Fortress_coop_beta5.

[Image: 2016_12_08_13_34_42_INSURGENCY.png]

I have browsed through the vpk files with the Insurgency installation folder and the individual map bsp files. I did not see any obvious place where the map name was being set. Within the map bsp file the worldspawn lmp has a key-value of message-Verticality, but manually adding that key-value to a custom map did not change its name.

Right now the name shown to the user within the map vote dialog, the end round lobby and the TAB screen upper-right are all based on the custom map filename. I can change the name by changing the filename, but any filename with spaces will not be recognized even if I surround the filename in double-quotes within mapcycle_*.txt. I ran the following tests for my mapcycle always having the filenames matching the map entries.

Code:
GoldenEye_Facility checkpoint      //This works because
[...]
Posted by: Posted: 2016 december 07, 18:50:07
I love Insurgency, which, to me is the perfect mix of realism and fast paced FPS, and really enjoy playing it like Arma- With a team, and exaggeration on teamplay and realistic playstyles.

Anyways, you guys need to add in some sort of after match recording, with a freeform camera and/or spectating from a player's (Or AI) point of view. (Like the newer 'Cods')

Also, while the AI seem to work well as a team with AI, but so well with a player. You should make the instant commands (Or Radial without a keybind) work with the AI.

Perhaps add in more weapons for more of the countries involved in the War on Terror. For example, the British. However, this would imply 'Security' as US and 'Insurgents' as any number of terrorist organizations. Also perhaps some 'Special Operations' weaponry. I'd like to use a vanilla M4A1 Block II. (It would be just like the M4A1, but perhaps make it more modular, which would allow for more attachments, like an angled grip, allowing for faster ADS movement.)

Also, while the [...]
Posted by: Posted: 2016 december 07, 05:45:06
It promised a brighter smile in a subject of only some days, so we would have liked to see for ourselves.First thing we observed: It has /white-light-smile-reviews/]White Light Smile   the brilliant white smiles, often occasions, you have to get some type of surgical procedure. Not only is this painful but it's lovely luxurious. With theSomething we were hesitant about was sensitivity. With different whitening /white-light-smile-reviews/]http://[link removed]/white-light-smile-reviews/
Posted by: Posted: 2016 december 06, 18:24:15
Hi, I would like to know please whether or not Insurgency Sandstorm will have the following:


1) The ability to change the zoom in the scope of sniper rifles.

2) The ability to adjust the sniper scope according to the shooting distance.

3) The ability to deploy the bipod of sniper rifles (I think the game already has this).

4) Long distance maps, ideal for snipers. 

https://www.youtube.com/watch?v=ImO4nHKqrOU

5) Wide variety of sniper guns.

6) Machine gun in the apache choppers and black/ white vision.

https://www.youtube.com/watch?v=E7CnMEhF54o

7) Fighter jets.

8) Assault rifles like the typical M16, M4, etc.

9) Graphics as good as Battlefield 1 in PS4.

All in all, I think many people (including me) expect to see the first 'Arma' in PS4/ Xbox One. I believe that the more similar Insurgency is to Arma, the higher number of copies will be sold. 

Most people cannot afford neither to buy a NASA pc nor to change its processor and graphics card every two years. 

What do you think about all this?

PS.: Please feel free to add more recommendations, suggestions, advices, etc.. [...]
Posted by: Posted: 2016 december 06, 13:30:04
When you bring up ADS, there is this really long wiggle animation that plays before you can aim steady, it seems excessive. I also feel that the gameplay mechanic of holding your breath is a nerf to rifles. I don't think it's very fun to hold your breath, it just creates delay in you shooting at people, and to be fair it reminds me of Call of Duty and isn't a unique game feature by any standard. Another problem is taking corners with a rifle, it always fucks your aim up and puts your gun down before you're about to shoot an enemy. When you couple these things with the random variance inaccuracy for these rifles, you end up missing most shots even against bots. I have personally witnessed countless missed shots that just look absurd.

I understand some people may not agree, but the automatics in this game is where it is at. I do not feel you can compete with a rifle, except with the semi rifles.
Posted by: Posted: 2016 december 05, 22:23:32
[Image: 2gEN6u5.png]
Posted by: Posted: 2016 december 09, 14:20:39
Every day we get our servers populated and half the servers get kicked by Battle Eye for not responding. Anyway to fix this? Or will we need to wait until the next update?
Posted by: Posted: 2016 december 08, 16:48:21
Hey there fellas,

So, I have only recently picked up Insurgency, but realism games have been my go to for almost all time (Arma, RO). And I want to say that I really enjoy Insurgency. Great work.

First off, I know you guys are working on a few new games, but this isn't even a new feature to be added, but just an availability tweak, so I figure it would be easy and worthwhile to sneak into the old game.

The 2X Red Dot, isn't a 2X Red Dot, but a standard Red Dot with a 2X magnifier slapped on behind it (Mr. Obvious, right?). And the magnifier, IRL, can be swung out of the way for CQB and realigned for longer range engagements.

Further more, the magnifier, IRL, is also compatible with the EOTech sight, in INS, the Holographic Sight. I myself am not sure if it works with the Kobra Sight, but it probably does.

So, here goes: let's remove the 2X Red Dot, and add, as a subset for compatible sights, a 2X magnifier. So, for example, [...]
Posted by: Posted: 2016 december 07, 15:05:43
Welcome to the The Insurgency Gym:  New Insurgency community, designed to welcome new players and grow the competitive scene while offering a place for veterans of the game to hone their skills and hangout with other players!

They are going to focus on learning and getting better with cool people, so there will be no ragers or guys/gals not willing to welcome new players to the community. Our first and biggest rule is DBAD: Don’t Be A ****, and our only real requirements are a mic and the willingness to use it.

The highlight of the Gym will be a once weekly PUG (Pick Up Game) Night designed to help introduce people to playing competitively, improving the skills of existing players, and helping newer players learn about why 5v5 Firefight is such a wonderful thing. So to do that, each PUG Night will have only one map: however many games we play that night, all of them will be on the same map so players can really get a feel for it. Also, the PUG Night will begin with [...]
Posted by: Posted: 2016 december 07, 00:42:18
I think it'd be really good and beneficial if you could dictate where officers spawned. This way you could position officers to be in front and facing everyone while they give instructions during the freezetime. It would make the officers easier to find, and it would put them in the lead so that people are more likely to follow them. 

I'd also like to recommend another officer type of class. If you look at the map Brest, it is unique because the liberation mode has 3 points that are about equal distance from both spawns. Now at best you can only cover 2 positions with an officer, so I just think the liberation mode could be more organized if all three points could have a form of leadership. 

Even my map Aachen which is different than Brest because my points are successive after one another in Liberation, it would benefit from a 3rd leadership class so that all three points could have someone managing them. 

So I understand this creates an awkward shared resource of artillery, but I think this [...]
Posted by: Posted: 2016 december 06, 13:59:12
Like CSGO, so you guys can make some more cash in future years. How about being able to purchase or allow users to customize the following items...

1. Guns for a charge using steam credit adding engravings. Not allowing users to create their own (there will always be one who will draw a ****).

2. Also, allowing users to customise kit; badges or drawing in market pen or paint on the back of jackets or whatever.

3. Character customization, allowing users to go like the "Filthy Thirteen" adding mohawks, face paint etc, etc.

Just a thought, we all know in WW2 the Americans often got bored waiting up and passed their time by adding personal touches to their items so they stood out and people knew who's it was or who they were. So, is accurate and gives you guys chance to get more money for dev to make the game better going forward.

Second way of looking at this, in WW2 not everyone had customized kit (regardless of side, it was only a few individuals who did it). Maybe [...]
Posted by: Posted: 2016 december 05, 22:30:54
Hello community. I am working on a special sort of map for a custom gamemode/event 9.Kompanie is working on.

This is Stalag Luft III.
A prisoner of war camp ran by the Germans in WW2.

As you can see in these screenshots, my map's skybox glitches the textures, it flashes as I noclip throughout the map. Are there any ideas/suggestions as to why it is doing this?

I am not a first time mapper, my skybox is connected to a solid brush/ground.

Any assistance is appreciated, thank you!

Other screenshot.

.jpg  screenshots1.jpg (Size: 386.38 KB / Downloads: 15)

.jpg  screenshots11.jpg (Size: 333.39 KB / Downloads: 13)
Posted by: Posted: 2016 december 05, 02:37:48
Hey Guys, we are bringing back the SOCOM: INS MOD, we are currently trying to fix things up get things back to the way they were with the working game modes and everything IN your server browser type in SOCOM to search for it or the IP is 68.232.166.112:27015 more will be coming to this mod so stick around
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TF2 threads in steam forum

Steam Users' Forums
A discussion forum for the Steam platform, go to http://store.steampowered.com
Posted by: olliegmod, 2016 juni 14, 19:39:44
Category: Help and Tips
Hi everyone. I got cod: mw 2 from a thrift store. But when i tried to install it said that the product key had already been used,


What should i do?
Posted by: bigbetty, 2016 juni 14, 19:04:06
Category: RailWorks
Do DTG have a problem with DRS,,most of the class 68s are in DRS livery,only 2 leased out to Scotrail,yet we are getting the Scotrail version ( as said on FB ) Thompson and others have given us DRS livery's.Putting the 68 in Scotrail limits its use ( if you like to keep livery's to their area ).The 68 has also been leased out to Chiltern,but we don't have a Chiltern route from DTG..Looks like we will have to wait for a re-skin from someone.
If DTG have a problem with DRS,then ok,i understand.
Posted by: duderseb, 2016 juni 14, 17:34:45
Category: Suggestions / Ideas
Valve,

Something that can Steam can do to help the people who can't play everyday (or even every week) would be the very useful addition of a "simple" Sticky Note type of functionality to the Steam Overlay that, like screenshots, is game-specific. This way we can leave notes to our future selves whenever we happen to resume a playthrough.

Cheers.
Posted by: King Mustard, 2016 juni 14, 14:55:37
Category: General Steam Discussion
I know Team Fortress 2 has a lot.

What other games do?
Posted by: d2g4u, 2016 juni 14, 08:57:33
Category: Counter-Strike: Global Offensive
What i have tried :

I minimized csgo to check if it was muted or anything, i dont even see it there and when i do no sound comes out.

i made the settings maxed so loud and cant hear anything

idk what to do, i use to play garys mod and that worked fine but after downloading csgo i dont hear anything on steam ?
Posted by: olliegmod, 2016 juni 14, 19:38:13
Category: VAC Discussion
Hi everyone. Can bhopping in CS:GO get me banned for cheating?
Posted by: itsdusty, 2016 juni 14, 17:55:41
Category: Borderlands
Ever since getting a Windows 10 update my game has had these unplayable lag spikes, Now its not frame drops but when playing with my brother my game will sometimes take 10-30 seconds to fully load an area we go to (not on a loading screen, but im in the place but all the props and enemies don't load and I get massive lag and snap back when it does) and during combat or walking around I will watch the enemies and my brother just walk in a continuous straight line for 3-10 seconds and then get snapped back to where they were and I was before the lag started and usually getting forced into Fight for my Life in
[...]
Posted by: The14thprime, 2016 juni 14, 17:03:56
Category: Transformers: War for Cybertron
https://sites.google.com/site/the14thprime/

I do not know how many people realize the dlc had been up for a while.

Sadly no new improvements...
Posted by: sixcentgeorge, 2016 juni 14, 10:13:35
Category: Doom series
i read that doom4 is very "assault" styled...

something like when we played sc3 on my server : rushing like the "team of Asterix et Obelix Les Gaulois" in the middle of the Romains....scratching them all in few seconds and reaching the end of map in seconds sometimes...
is it this style ?

....and that it has no mod support ?
i wonder if that is true ?
[i took the game but my 3xgtx570 can not handle it under win7 x64 , i wait to buy the amd rx 480 the 30 or so]
Posted by: Cwne-XD, 2016 juni 14, 08:35:36
Category: General Steam Discussion
Hello,
First, How are you ? i hope you good

From a lot of days i receive a gift CS:GO game from website sell games by cashU and gifted it to you
And after some days steam do nice offer in CS:Complete
i bought cs complete from my friend
i received a gift from him

now i read about extra copies
but i dont see and extra copies on my acc

thats img show something to explain what i need
img #1
http://bb1.me/66260.png
img #2
http://bb1.me/28271.png
what i should to do ???

i wait your help
thanks you :)

sorry my english so bad