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Posted by: Enemy1, 2017 januari 17, 07:30:08
Replies: 0

Views: 29

xxTf2 uppdatering 17/1 2017
Posted by: Enemy1, 2017 januari 17, 07:30:08
Replies: 0

Board: Valves Server Updates
Views: 29

Valve har släppt en uppdatering till TF2 i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3780793.

---------------------------

- Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes
- Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater
- Fixed the developer commentary audio files not being played properly
- Fixed not being able to taunt with the Cleaner's Carbine
- Added the LBTF2 6v6 Season 14 tournament medals
- Added an option to hide the 'View Promotional Codes' button in the main menu
   - Can be toggled in the Adv. Options menu under the Miscellaneous Options section
- Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals
- Updated Mann vs. Machine mode
   - Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown
   - Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died

Note missed from the Smissmas update:
- Fixed security issue reported by Amat Cama via GeekPwn

Alla våra servrar är uppdaterade.
Posted by: Enemy1, 2017 januari 08, 22:30:18
Replies: 0

Views: 61

xxDoI uppdatering 6/1 2017
Posted by: Enemy1, 2017 januari 08, 22:30:18
Replies: 0

Board: Valves Server Updates
Views: 61

Uppdatering som släpptes för några dagar sedan:

Citat från: Argyll
DOI Patch Jan 6


Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:

Stability Fixes
Resolved crash when connecting to a different server.

New Features
Class loadouts can now be saved from the outfit selection menu.
  • Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
  • Loadouts which cost more supply than your current supply will be greyed out and unselectable.
Max squad size changed from 16 to 20 to support up to 40 player servers.
New Sabotage scenarios
  • Comacchio Sabotage
  • Reichswald Sabotage
  • Bastogne Sabotage
  • Saint Lo Sabotage

Game Mode Changes
Liberation
Added 3 starting waves for each team.
Offensive
Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
Sabotage
Fixed a bug with spawning in the wrong location.
Defending team can no longer regroup when there is just 1 remaining target.
Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.
Coop
Increased the class limits across the board.

Balance Tweaks
Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
Increased the Carpet Bomber bomb count from 12 to 16.
Increased the Stuka damage radius from 1400 to 1600.
Increased the effectiveness of the Strafing Run.

Bug Fixes
Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
Fixed enemy bots not having bayonets.

Level Design Changes
Bastogne
  • Updated main street in the town with more cover.
  • Added more defensive positions in and around the church.
  • Made a few more buildings accessible in the town.
  • Unblocked an area which was sealed off previously.
  • Updated Flak locations for sabotage.
  • Updated Liberation objective locations.
  • Revised Stronghold spawn locations.
  • Updated art in numerous areas of the map.
  • Continued optimization.
  • Fixed several glitches throughout the map.
Reichswald
  • Adjusted bridge area and bunker.
  • Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
  • Moved Reichswald house to improve balance for Frontline and Liberation.
  • Extended lake to make the area more interesting and diverse.
  • Added more trees and cover around the Reichswald house.
  • Removed trees near Offensive A to improve line of sight for both factions.
  • Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
  • Updated Frontline objectives to improve balance.
Saint Lo
  • Made a few upstair’s areas accessible.
  • Moved the initial spawn for axis in frontline
  • Fixed several clipping issues
  • Closed off a broken wall
  • Updated all the rubble materials.
Comacchio
  • Updated Frontline and Liberation scenarios.
  • Various level design tweaks throughout the map.
Salerno
  • Tweaked spawn locations for Liberation and Frontline.
  • Fixed stuck spots.
  • Optimized navmesh.
Posted by: Enemy1, 2017 januari 02, 16:53:15
Replies: 0

Board: Day of Infamy
Views: 77

xxDog Red - DoI Omaha Beach version
Posted by: Enemy1, 2017 januari 02, 16:53:15
Replies: 0

Board: Day of Infamy
Views: 77

Med start på stranden som allierad

Med start som Axis
Posted by: Enemy1, 2016 december 21, 22:12:08
Replies: 0

Views: 144

grinSmissmas 2016 för TF2 är här 21/12 2016
Posted by: Enemy1, 2016 december 21, 22:12:08
Replies: 0

Board: Valves Server Updates
Views: 144

Valve har släppt Smissmas 2016!


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The update notes are below. The new version number is 3755511.

--------------------------------------------------------

Happy Smissmas 2016!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. Store
   - Contains 17 new community-contributed items
   - The Festivizer can be found as a bonus drop when opening the case
- Added 3 new taunts to the Mann Co. Store
   - The Scotsmann's Stagger (community-contributed)
   - The Didgeridrongo (community-contributed)
   - The Table Tantrum (Valve)
- New weapons for the Festivizer!
   - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
   - Look for 20%-75% off selected unlocked cosmetic crates, taunts, and tools in the Mann Co. Store through January 11th, 2017
- Matchmaking Improvements
   - At the end of a Casual match, players are automatically formed into a new match with the same players and teams
      - Players get to vote on which map the new match will take place on
         - There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option.
      - This replaces the Rematch system
   - Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings"
- New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams.
   - Automatically enabled for all Casual match servers
      - Players who switch will be able to earn bonus XP as a reward
   - Community servers can enable this new feature by using "mp_autoteambalance 2"

General
- Fixed security issue reported by Justin G. (sigsegv) and Linus S. (PistonMiner)
- Fixed not clearing the teleport condition for players who have their teleport interrupted before the teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. Machine mode
- Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
- Fixed not being able to transfer Strange stats between versions of Jarate and the Sapper
- Fixed incorrect particle position for Unusual taunt effects when using the Racho Relaxo
- Added the ESA Rewind tournament medals
- Added the Winter Wonderland 2016 community medals
- Updated the Dalokohs Bar to fix a bug related to the health buff
- Updated cp_metalworks to fix a texture problem
- Updated pd_watergate
   - Respawn times will now change depending on which team is in the lead: 8 seconds to leading team, 4 seconds to trailing team
   - Moved the current beer amount to the center of the HUD
   - Added a jump to low spawn route to give respawned players something to do en-route to mid
   - Added a light to illuminate roof-snipers better
   - Adjusted some clipping

Våra 6 TF2-servrar håller på att uppdateras just nu !
Posted by: Enemy1, 2016 december 12, 13:00:22
Replies: 0

Board: =LoyalGames=
Views: 175

xxNy IP till våra chatt-servrar
Posted by: Enemy1, 2016 december 12, 13:00:22
Replies: 0

Board: =LoyalGames=
Views: 175

Nu rullar våra chattservrar på 1 ny ip - 194.132.181.39



De gamla ip-adresserna kommer att försvinna och vi försöker flytta över allt innan de dör.

De ligger på samma portar, ni har samma användarnamn & pw.
Posted by: Enemy1, 2016 november 24, 09:19:15
Replies: 1

Views: 333

xxDay of Infamy uppdatering 24/11 2016
Posted by: Enemy1, 2016 november 24, 09:19:15
Replies: 1

Board: Valves Server Updates
Views: 333

En större uppdatering till DoI har släppts i natt innehållande nedanstående:

Citera
Autumn Update Now Live
23 november - Argyll   


We have released a substantial update to Day of Infamy today, including performance improvements, BattlEye anti-cheat, destructible walls for alternate map routes, lethal bayonet charging, improved character art, helmets that fly off, a new map in testing, and much more! Check out the full changelist below:

Performance Improvements

    Map Performance Pass
        Sicily
        Ortona

    Model Performance Pass
        All character models, improved LODs and bones collapsed in higher LODs.
        Third person weapons improved LODs.

New Content

    Added BattlEye anti-cheat.
    New map: Saint Lo - Inspired by DoD “Thunder” now available in the “in testing” playlist.
    New weapon: German “Splitterring Stielhandgranate”
    New weapon upgrades:
        American “White Phosphorous” bazooka round.
        M1 Garand grenade launcher.
    Suppression audio heartbeat effect heard when suppressed and under 40% health.
    Shootable Bells on the following maps:
        Bastogne
        Comacchio
        Ortona
        Salerno
        Sicily
    “Explosive planted” VO for TNT for all factions.
    1st person screen desaturation shader tied to low player health.
    Caps for German officers.

Updated Content

    Improved shading on character models using new SurfaceGGX shader.
    New Springfield & grenade launcher models.
    Bayonet option now added to all bolt action rifles regardless of class type.
    New lighting in the kit selection menu when shader detail is set to “high” or above.
    Particle tails now added to rifle grenades & launcher rounds.
    Added pilot light particles to flamethrowers.
    Improved TNT textures for all factions.

Gameplay Improvements

    Destructible walls allowing for new flanking routes added to all maps.
    Bayonets can now be charged for a guaranteed kill by holding the attack key.
    Helmets now have a percentage chance to be knocked off characters by headshots or nearby explosions.
    Reduce confusing battle sounds from soundscape ambiences.
    Rebalanced grenade launchers to use grenade damage values.

Bug Fixes

    White phosphorous impact grenades no longer bounce or roll after detonation.
    Fixed missing prop dynamic override on Bastogne.
    Fixed bots occasionally not being assigned their fuel tank when using flamethrowers.
    Fixed missing localization string for “Radial Request Artillery” in the keybinding menu.
    Fixed grenade launcher reload skipping.
    Fixed bad angular velocity impulses being applied to the Bazooka round.
    Fixed smoke grenade particle alignment.
    Fixed exit impacts for bullet penetration.

Cooperative Improvements

    Stronghold:
        New Counter Attack Mechanic:
            After capturing a point, an enemy will retreat to call in a counter attack. If he gets there safely, the enemy army will assault the captured position with intensity. Look for the swearing, sprinting soldier who holstered his weapon!
            During a counter attack artillery may be called against the players.
        Round timer changed from 20 minutes to 5 minutes, which will reset on each point captured. The final radio objective time has been reduced to 90 seconds so be quick to destroy it.
        Rare chance of elite, better equipped enemies spawning throughout the round.
        On the final radio objective, fire support will be called against the players and elite enemies will be defending.
    Entrenchment:
        Elite, better equipped enemies will start appearing towards the end of the round.
        In Solo mode, any living ally will head to the regroup point to reinforce the team when it is unlocked, allowing the player to keep fighting.
    Other:
        Easy difficulty changes:
            Allied bots will endlessly spawn in Stronghold.
            Enemy bots will take 2.5x longer to react.
        AI will try to avoid and repath around areas with death and gunfire.
        German Engineer bot now has a C96 Carbine.
        Allied bots are now 50% more accurate.
        Fixed a bug where flamethrower bots were burning to death on spawn.

Map Changes:

    Ortona
        Changed defender spawn location for Objective A in Offensive.
        Fixed church window clipping issue.
        Fixed numerous exploits and community identified flaws.
        Major art pass on all areas of the map.
        Minor layout adjustments to improve level flow and performance.
    Comacchio
        Fixed player clip allowing players to get outside of the map bounds.
        Minor art pass on several areas of the map.
    Reichswald
        Fixed stuck spots at front of entrenchments.
        Fixed several issue throughout the map.
        Minor performance improvements.
    Salerno
        Adjusted Salerno entrenchment mode to improve gameplay.
        Adjusted Salerno Offensive mode to make it more balanced.
        Fixed numerous exploits throughout the map.
        Adjusted several areas of the map to improve level flow.
        Updated soundscapes.
        Clipping pass to smooth out player movement.
    Sicily
        Minor layout adjustments to improve level flow and performance.
        Fixed small clipping issue near bakery.
        Fixed several small issues throughout the map.

Posted by: Enemy1, 2016 november 12, 10:05:15
Replies: 0

Views: 329

xxSenaste TF2 uppdateringen som kom 11/11 2016
Posted by: Enemy1, 2016 november 12, 10:05:15
Replies: 0

Board: Valves Server Updates
Views: 329

Natten till igår släpptes en uppdatering till TF2 innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3690292.

--------------------------------------------------

- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
   - When enabled, living players can receive text and voice chat from dead players
   - When disabled, living players cannot hear the dead, regardless of team
   - Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
   - Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
   - Fixed Spies spawning behind the closed door at Gate A
   - Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated pl_millstone_event (Hellstone)
   - Fixed an exploit where you could trap Horseless Headless Horsemann in place
   - Fixed some door frames from being able to shoot through them
   - Fixed a texture error
   - Fixed a barrel that you could walk through
   - Improved navigation file for better bot movement
   - Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | Scream Fortress VIII |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2016 oktober 14, 20:03:58
Replies: 0

Board: TeamFortress2
Views: 671

angry=LoyalGames=#1 - 3 problem - FIXAT !
Posted by: Enemy1, 2016 oktober 14, 20:03:58
Replies: 0

Board: TeamFortress2
Views: 671

Tyvärr så fungerade inte gårdagens uppdatering på maskinen som dessa 3 servrar rullar på.
Uppdateringen kräver en nyare mjukvara av vfissa grundläggande program och tyvärr så tar det ett tag att få alla dessa installerade.
Vi jobbar på det !!

--- Nu är servern uppgraderad med nytt OP ---
                         
Posted by: Enemy1, 2016 september 29, 07:37:04
Replies: 0

Views: 645

xxFix släppt till gårdagens TF2 uppdatering 29/9 2016
Posted by: Enemy1, 2016 september 29, 07:37:04
Replies: 0

Board: Valves Server Updates
Views: 645

valve har släppt en liten fix innehållande:


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3631357.

------------------------------------------------------------

- Fixed some players not being able to click on the new rematch UI elements
- Fixed the end of round music not playing in Casual matches

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2016 september 21, 07:17:59
Replies: 0

Views: 776

xx1 mindre TF2 uppdatering 21/9 2016
Posted by: Enemy1, 2016 september 21, 07:17:59
Replies: 0

Board: Valves Server Updates
Views: 776

Valve har släppt en mindre uppdatering som inte påverkar dagens spelare på något sätt.


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3619588.

------------------------------------------------------------

- Internal changes to the way the client talks to the Valve gameserver
network in preparation for future changes to the matchmaking ping system
Posted by: Enemy1, 2016 juli 07, 11:16:50
Replies: 2

Board: Nya TF2 maps
Views: 1230

xxNågra nya TF2-maps att utvärdera 7/7 2016
Posted by: Enemy1, 2016 juli 07, 11:16:50
Replies: 2

Board: Nya TF2 maps
Views: 1230

Dessa banor finns nu på =LoyalGames=#5
Skicka gärna ett meddelande om vilka som du vill se fler gånger och vilka som ska tas bort direkt!
Tack på förhand  :)

cp_antiquity_rc1


cp_croissant_final


cp_furnace_rc


cp_glacier_rc6


cp_orange_x


cp_stoneridge_rc2


cp_sunshine_rc9


cp_treehouse_b4


cp_upland_rc4

Posted by: Enemy1, 2016 juni 29, 10:05:41
Replies: 0

Board: TeamFortress2
Views: 1129

xxHlstatsX igång igen efter 1 månad
Posted by: Enemy1, 2016 juni 29, 10:05:41
Replies: 0

Board: TeamFortress2
Views: 1129

Teamfortress2 statsen har inte fungerat sedan serverkrashen i maj men äntligen är den igång!
Posted by: Enemy1, 2016 maj 11, 21:58:18
Replies: 1

Views: 1635

xxValve har släppt en större uppdatering till alla äldre source spelen 11/5 2016
Posted by: Enemy1, 2016 maj 11, 21:58:18
Replies: 1

Board: Valves Server Updates
Views: 1635

Valve har släppt en större uppdatering till alla äldre source spelen som TF2, DODS & CSS mfl.

Citat från: [email]Eric@valvesoftware.com[/email]
We're working on a mandatory update for TF2. The update notes are below. We should have it ready soon.

---------------------------------------

- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
   - New community cosmetics case with 14 items
- Fixed weapons not playing idle animations when cl_autoreload was set to 1
- Fixed team Spectator using the wrong name in tournament mode
- Fixed occasionally getting the wrong output for the nextmap command
- Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
- Fixed the SMG firing tracers for every bullet while Focus is activated
- Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
- Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
- Players can no longer change teams in Mannpower Mode
- Updated tc_hydro and ctf_2fort to fix a problem with cubemaps
Posted by: Enemy1, 2015 december 23, 10:37:38
Replies: 0

Views: 1451

xxValve släppte i natt en uppdatering 23/12 2015
Posted by: Enemy1, 2015 december 23, 10:37:38
Replies: 0

Board: Valves Server Updates
Views: 1451

Valve släppte i natt en uppdatering innehållande följande:


Citat från: Eric @ Valvesoftware.com
We've released a mandatory update for TF2. The update notes are below. The new version is 3200676.

------------------------------------

- Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
- Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
- Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
- Fixed bots sometimes not spawning in Mann vs. Machine mode
- Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
- Fixed the crate opening animation not always displaying the image of the item received
- Fixed the Medigun sometimes using the incorrect ÜberCharge rate on maps with multiple stages
- Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
- Fixed decorated weapons not getting the crit-boost material effect
- Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
- Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
- Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady Killer, Puffy Provocateur,  and Lurker's Leathers
- Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
- Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
- Updated the model/materials for the Medical Monarch and added a new style
- Updated the scoreboard
   - Added Ping column header when viewing ping as text in the scoreboard
   - Added the player count for each team
- Updated ctf_landfall
   - Fixed building teleporters between spawn room doors
   - Fixed an exploit that allowed players to go outside the map
- Updated PASS Time
   - Experimenting with new HUD elements and art
   - Experimenting with new viewmodel animations
   - New testing feature 'tf_passtime_team_bonuses' that shares pass, steal, and intercept bonuses with the whole team
Posted by: Enemy1, 2015 november 28, 11:01:17
Replies: 0

Views: 1890

clipPaws
Posted by: Enemy1, 2015 november 28, 11:01:17
Replies: 0

Board: Vem Är Admin
Views: 1890

New admin added!

Wellcome †Paws†
Posted by: Enemy1, 2017 januari 12, 13:21:06
Replies: 0

Board: =LoyalGames=
Views: 52

exclamation5 servrar flyttade till ny IP
Posted by: Enemy1, 2017 januari 12, 13:21:06
Replies: 0

Board: =LoyalGames=
Views: 52

Vi har ny flyttat följande spelservrar till 194.132.181.29

TF24, Tf25, TF26, CS-GO & DoI

Dvs:
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
=LoyalGames=#7 |Global Offensive Dedicated Server|
TheSwedes Day of Infamy
Posted by: Enemy1, 2017 januari 02, 16:58:30
Replies: 0

Board: Day of Infamy
Views: 107

xxDoI Donner & Donner_dawn
Posted by: Enemy1, 2017 januari 02, 16:58:30
Replies: 0

Board: Day of Infamy
Views: 107

Donner

Donner_dawn


Finns på TheSwedes Day Of Infamy    212.247.59.227:27025
Posted by: Enemy1, 2016 december 23, 23:45:01
Replies: 0

Views: 145

xxDoI update släppt 23/12 2016
Posted by: Enemy1, 2016 december 23, 23:45:01
Replies: 0

Board: Valves Server Updates
Views: 145

DOI Beta Trailer and Hotfix Dec. 23
Posted on December 23, 2016

First, we wish our community a happy and safe holiday season!

Today we are releasing a hotfix to address a few issues from yesterday’s Beta launch update. The changelist is:
Balance Changes

    Increased Stuka bomb penetration distance from 300 to 500
    Modified strafing aim logic, it now starts closer to your cursor instead of the cursor acting as the center point of the strafe.

Bug Fixes

    Fixed a crash on the class menu.
    Fixed attachments not rendering on weapons when hovering over classes in kit menu.
    Fixed some issues with Stronghold gamerules logic.
    Fixed Entrenchment points unlocking improperly.
    Fixed aircraft spawning during pre-round in Raid.
    Fixed some animation issues relating to the Springfield grenade launcher.
    Fixed some animation issues relating to the Kar-98k, Springfield & Enfield rifles.
    Fixed supply drops disappearing shortly after drop on Reichswald and Bastogne.
    Fixed incoming enemy bomber VO playing the friendly bomber lines.

Updated Content

    FG42: Updated viewmodel textures.

Map Changes

    Bastogne
        Fixed a glitch in the town where players could get behind a wall.
        Fixed spawn & objective positions.
        Fixed a nodraw face in the town near objective B.
        Fixed missing localizations for some objectives.
        Extended 3d skybox to improve air support.
        Added missing soundscape proxies for co-op modes.
    Sicily
        Fixed an area portal window issue.
    Reichswald
        Fixed a number of colliding props.
        Adjusted fade distances on crates in the bunker.

Other

    Disabled displacement light super sampling in VRAD any maps compiled again after this fix will no longer see black areas on displacement surfaces.
    Disabled join faction button if the team you are attempting to join is full.
    Added Saint Lo to Liberation & Offensive only playlists.

Posted by: Enemy1, 2016 december 18, 20:31:39
Replies: 1

Views: 166

exclamationNy ip till alla spelservrar kommer snart
Posted by: Enemy1, 2016 december 18, 20:31:39
Replies: 1

Board: Members TF2 Servers
Views: 166

Vi kommer att byta ip-adress på våra spelservrar till 194.132.181.29

Den ip vi har idag 212.247.59.227 är i en serie som de vill pensionera av någon anledning och därför har vi fått denna nya som ska uppfylla alla våra krav på stabilitet och låg ping som vi har.

När detta kommer att ske är inte säkert då vår nya brandvägg inte uppfyllde de krav som vi har. Så nu väntar vi på att antingen få en patch som löser problemen eller en downgrade till en mjukvara som vi använder idag men på nyare hårdvara.
Posted by: Enemy1, 2016 november 25, 13:07:13
Replies: 0

Views: 299

xxDay Of Infamy 25/11
Posted by: Enemy1, 2016 november 25, 13:07:13
Replies: 0

Board: Valves Server Updates
Views: 299

Vår DoI server: "TheSwedes Day Of Infamy" är nu uppdaterad & rullar.
Det är mycket som ändrats i och med uppdateringen, bl.a. capturepoints, väggar som går att spränga mm.
Posted by: Enemy1, 2016 november 13, 21:05:39
Replies: 3

Views: 406

xxDay Of Infamy - ersättaren till dods?
Posted by: Enemy1, 2016 november 13, 21:05:39
Replies: 3

Board: Members Servers
Views: 406

Ny server med beta-mod som görs med tanke på att ersätta Day of defeat.

Testa och kom med åsikter.
Många gamla fina vapen från dod & dods med tillägget av eldkastare!

http://store.steampowered.com/app/447820/?l=swedish

https://steamcommunity.com/sharedfiles/filedetails/?l=swedish&id=601757902

TheSwedes Day Of Infamy
212.247.59.227:27025
Vote för nästa bana kan startas av alla i spelets meny när man är ansluten till servern!

Maps
salerno
bastogne
astonia
comacchio
dog_red
ortona
reichswald
sicily

Nu är servern konfigurerad med 4 + 4 botar som joinar när någon anslutit. Om servern blir använd så kan vi plocka bort detta.
Posted by: Enemy1, 2016 november 03, 07:28:21
Replies: 0

Views: 449

xxLiten TF2 uppdatering släppt 3/11 2016
Posted by: Enemy1, 2016 november 03, 07:28:21
Replies: 0

Board: Valves Server Updates
Views: 449

Valve har släppt en lite fix till Halloween Boss fights.


Citat från: [email]Eric@valvesoftware.com[/email]
We've released an optional update for Team Fortress 2. The notes for the update are below. You only need to update your server if you are experiencing this problem.

--------------------------------------------------

- Fixed team killing in spawn rooms during the truce period for Halloween boss fights
Posted by: Enemy1, 2016 oktober 13, 07:28:38
Replies: 0

Views: 518

xxStörre TF2 uppdatering 13/10 2016
Posted by: Enemy1, 2016 oktober 13, 07:28:38
Replies: 0

Board: Valves Server Updates
Views: 518

Valve har släppt en större uppdatering till TF2 i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3651233.

--------------------------------------------------

- Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing teammates
- Fixed a case where players could use the Halloween teleport spell to get outside the map
- Updated the localization files
- Community requests
   - Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
   - Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
   - Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
   - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
- Mann vs. Machine update
   - Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
   - Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
   - Changes based on community feedback
- Updated pl_millstone_event
   - Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
   - Fixed woodpile spot where HHH could get stuck
   - Improved clipping on wood piles
   - Fixed missing rooftop texture
   - Fixed a few props flashing at certain angles
   - Fixed a spot in the last area where you could place stickies underground
   - Fixed Monoculus not getting stunned when hit by players exiting purgatory
- Updated cp_sunshine
   - Blockbulleted spiral staircase on the back of second
   - Added medium ammo to mid near choke
   - Removed clipping over wooden arch going into second from valley
   - Reduced the size of the wooden arch
   - Blockbulleted a few undersides of staircases on last that could catch projectiles
   - Removed a ladder on last

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
Posted by: Colourfull_Roar, 2016 september 24, 00:51:59
Replies: 1

Board: TeamFortress2
Views: 785

xxAdmin Application
Posted by: Colourfull_Roar, 2016 september 24, 00:51:59
Replies: 1

Board: TeamFortress2
Views: 785

Hi my name is Kenneth Pedersen and go under the name Colourfull Roar, i am a 26 years old boy / man and live in Denmark. I play a lot TF2 (only Orangegame server x3) i have about 200 hours playtime on the server so i know how to behave.
The reason for me wanting to be admin is i dont want the aimbot kids and the mic spamming kids from Denmark sry :/
Mctophat can say good for me that im a nice and a fair person.

Hope for the best to be a good admin on your server ^^
Posted by: Enemy1, 2016 september 16, 07:32:56
Replies: 0

Views: 738

xxNy fix löser bugg i TF2 16/9 2016
Posted by: Enemy1, 2016 september 16, 07:32:56
Replies: 0

Board: Valves Server Updates
Views: 738

Valve har släppt en bugg-fix i natt.


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3614050.

------------------------------------------------------------

- Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
- Fixed regression that prevented valid building placements
Posted by: Enemy1, 2016 juni 30, 10:38:22
Replies: 1

Board: TeamFortress2
Views: 1236

xxTF2 servrar krashar
Posted by: Enemy1, 2016 juni 30, 10:38:22
Replies: 1

Board: TeamFortress2
Views: 1236

Tyvärr har det varit mycket serverkrasher sedan senaste uppdateringen före midsommar.
Vi har nu uppdaterat sourcemod till senaste stabila utgåva och hoppas att det var orsaken.
Vi har tyvärr inte hittat något i loggarna om vad som orsakat problemen.
Det är några serverhosts som tror att det är någon bugg som inte Valve har hittat, vi får se vad som händer!
Posted by: Enemy1, 2016 juni 01, 13:23:29
Replies: 0

Views: 1266

xxTF2 uppdatering släppt i natt 1/6 2016
Posted by: Enemy1, 2016 juni 01, 13:23:29
Replies: 0

Board: Valves Server Updates
Views: 1266

Valve släppte en uppdatering i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for TF2. The update notes are below. The new version number is 3475087.

================================

- Added a new Demo Support feature to auto-record matches
   - Can be configured via the Adv. Options menu
   - Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder
   - Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed
   - Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below)
   - Supports the following console commands:
      - ds_record: manually start a recording
      - ds_stop: manually stop recording
      - ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include.
      - ds_status: report the current recording status
- Security fixes (thanks to Diodine for these reports)
- Fixed an exploit related to the Heavy's gloves and blocking the payload cart
- Fixed energy weapons not reloading when using cl_autoreload
- Fixed the team-win dialog not being displayed for SourceTV clients
- Updated several hats to fix the Sniper not removing the hats while taunting
- Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7
- Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal
- Updated The Federal Casemaker to hide the Scout's headphones
- Updated the localization files
Posted by: Branti, 2015 december 24, 10:20:04
Replies: 1

Board: Off Topic
Views: 2403

xxGod Jul
Posted by: Branti, 2015 december 24, 10:20:04
Replies: 1

Board: Off Topic
Views: 2403

Ni får ha en riktigt God Jul på er! Hoppas tomten kommer med  något :)
Posted by: Enemy1, 2015 december 19, 16:26:03
Replies: 0

Views: 1643

xxTF2 fixar mm 19/12 2015
Posted by: Enemy1, 2015 december 19, 16:26:03
Replies: 0

Board: Valves Server Updates
Views: 1643

Valve har släppt följande uppdatering!


Citat från: Eric @ Valvesoftware.com
We've released a mandatory update for TF2. The update notes are below. The new version is  3195453.

------------------------------------

- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo

Notes missed from the previous update:

- Huntsman
        - Can be fired while off the ground
- Updated pass_pinewood
        - Fixed lighting/shadow issues
        - Increased size of water tower goals
Posted by: Enemy1, 2015 november 26, 08:12:56
Replies: 0

Views: 1317

xxTF2 uppdatering i natt 26/11 2015
Posted by: Enemy1, 2015 november 26, 08:12:56
Replies: 0

Board: Valves Server Updates
Views: 1317

Valve har släppt en uppdatering som löser några problem.


Citat från: Erik @ Valvesoftware.com
- Added Jingle Jam 2015 community medals
- Fixed a client crash when playing some maps with low quality models
- Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
- Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
- Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
- Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
- Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
- Updated the model/material for The Au Courant Assassin
- Updated pl_upward
   - Fixed a teleporter-trap exploit inside the tunnel after the first control point
- Updated PASS Time mode
   - Each class now has slightly different throwing power and arc
   - During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
   - All available enemy goals will show a reticle on the HUD while carrying the jack
   - Added max pass range parameter to passtime_logic
   - Jack won't automatically respawn unless it's been picked up at least once
   - New map: pass_pinewood
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Steam News

Posted by: Posted: Idag kl. 06:23:16
Will there be any more mechanic changes to the Machinegunner roll in DOI? Or mechanics in general?

Three mechanics I'd like to see added would be:
(accompanied by screenshots)

1. Check for rough estimate of magazine count.
Holding R will play an animation where you open the breach and check for a rough idea of how much ammo you have; "Magazine is Full" , "Magazine is half empty", "Magazine is near empty"

2. Crouching while the machine gun is deployed.
As of right now I think the Machine Gunner is very prone to being sniped by just about any gun in a heartbeat's notice. This would allow a machine gunner to also reload and or change barrel while in cover. (which goes to #3)

3. Barrel change outs.
If added, this could perhaps give reason to make the machine gun's spread of fire tighter, but shortening the amount of time the gun can maintain continuous bursts.
I would very much appreciate tighter spreads or less recoil on the machine guns in general.

Balance issues:
Like I mentioned before, I feel [...]
Posted by: Posted: Igår kl. 18:31:10
Liable to come back to old propensities and recover weight. Rather, pick diet and Pure Natural Fucoxanthin physical action changes that you can make a piece of your day by day schedule, and stick to forever. Prepared to begin? Do today You can take five activities today that will begin your excursion towards a sound weight: Download the NHS Decisions weight reduction arrange, a 12-week eating routine and activity arrangement intended to offer you some assistance with losing weight steadily and keep it off. On the off chance that you haven't as of now, check your BMI with our solid weight number cruncher. On the off chance that you have to shed pounds, you will be given a Fucoxanthin Reviews calorie extent to stick to. Presently take the following nibble you plan to have and swap it for something more beneficial. Go for a bit of natural...

http://skincaremarkets.com/pure-natural-fucoxanthin/
Posted by: Posted: Igår kl. 17:29:34
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Alphadrox Male Enhancement Ingredients

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Alphadrox’s highly researched ingredients alphadrox boost libido significantly in a very short period of time. These powerful aphrodisiac ingredients not only boost libido but also help us take care of the 3 most common and stubborn sexual health problems.

Let us know more about these 3 problems.

Premature/Involuntary Ejaculation: To improve control over ejaculation aka climax, we need to activate a maximum number of cells in our penile region.

http://worldmuscleking.com/alphadrox/
Posted by: Posted: 2017 januari 17, 13:43:48
[Image: 3OnMhQJ.png]
I am here simply to ask for someone to help me. I Love this game SO Much i cant explain how much, but i want to contribute to the community by making maps. I have alot of experiance making maps for other games like COD 2, COH2, COH, So on so forth anyways the question i have is this

Where / how do i get the software or program to make the maps for Day of Infamy ?

I Have been looking and can't seem to find it anywhere. SO please if anyone can help me out that would be great !

Thanks In Advanced !


[Image: oSrZU1K.png]
Posted by: Posted: 2017 januari 17, 12:04:33
Witajcie.

http://prsclan.pl

Jestem liderem klanu [PRS]. Jesteśmy stosunkowo młodą i krótko działająca ekipą, która po miesiącu pracy kilku zapaleńców, zdążyła się całkiem nieźle zorganizować.
Posiadamy własną stronę wraz z forum, TS3 oraz kilka serwerów gier do Insurgency oraz Killing Floor 2 Day of Infamy, CS:GO i inne. Nie prowadzimy obowiązkowych składek. Od nowych członków wymagamy jedynie akceptacji ogólnych zasad, panujących w klanie, złożenia krótkiego podania i chęci integracji nie tylko na klanowym TS (info w odp. zakładce na stronie). Przede wszystkim jednak cenimy sobie dobre towarzystwo na klanowym TS, minimum zaangażowania w życie klanu i odrobinę poczucia humoru.
Jesteśmy w różnym wieku. Jest i młodzież gimnazjalna, ale są i dziadkowie niewiele przed czterdziestką Smile Gra i wspólne przebywanie na TS nie jest całym naszym życiem a jedynie hobby i dobrym pretekstem, by w te beznadziejną pogodę- żonę wysłać na siłownię, dzieci do babci a samemu otworzyć butelkę oranżady i pograć w fajnej ekipieSmile
Dobrze się ze sobą dogadujemy.

Aktulalnie chcielibyśmy zmontować ekipę do Killing Floor 2 (ale graczy Insurgency, czy innych gier także zapraszamy). Posiadamy dwa serwery (na obu, oprócz oficjalnych [...]
Posted by: Posted: 2017 januari 16, 18:38:28
theres tonnes of content being made in the DOI workshop but Im afraid that it really isnt being exposed to the community. Ive written to the devs about this and they are open so suggestion. So please, if you have a suggestion post it here:

What ive suggested so far is that matchmaking defaults to an everything playlist before official/custom/whatever. any thoughts?
Posted by: Posted: 2017 januari 13, 14:41:51
For the past week I've been playing on the 9kompanie server. But for some reason I and others keep dropping every one to two hours. 

Like just now (14:15 CET) I was with friends and all of a sudden we got timed out at the same time. 

It has been happening for a while now and I find it very frustrating. 

I would like to know if anyone els has the same problem 


- Darius
Posted by: Posted: Idag kl. 06:15:52
Apexatropin upper strands of Apexatropin trapezoid fastened to Apexatropin base of Apexatropin skull and along Apexatropin middle line of Apexatropin cervical vertebrae. Apexatropin y cover a noteworthy lying muscles of Apexatropin neck and after that get out to join to Apexatropin sidelong part of /apexatropin-review/]Apexatropin Apexatropin clavicle and Apexatropin upper edge of Apexatropin scapula. Apexatropin se strands are pulled clavicular bone and Apexatropin whole shoulder support up to Apexatropin head. Common fiber trapezoid starts at Apexatropin upper thoracic vertebrae, and from that point anticipated a level plane to


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Posted by: Posted: Igår kl. 17:50:59
Hey guys ,
I created a small testmap and everything seems good
but after compiling the map won't start.
Instead steam opens and shows me the Insurgency shop site.
What happened? There is no error message or anything like this.
I also can't open custom maps via console.
Everytime i try to load a custom map a standard-map is loading.
I'm a bit confused because this doesn't' happen with Day of Defeat Source or TF2. Did i forget something?

Regards
Posted by: Posted: 2017 januari 18, 14:26:58
Hello there,

I decided to go in for another map to add to the DOI map pool after bought new components for my computer, reinstalling everything in the process. So I wiped my entire system and reinstalled - nothing left from before. Compared to my former system I now have 16 GB of DDR4 instead of 12 GB of DDR3 RAM.

To the issues. Once I started Hammer from the bin directory I noticed that the visuals in Hammer are odd. 

In the first pic you can see my settings for the clipping of solids as well as props. They are as I had them before wiping my computer.

[Image: attachment.php?aid=180]

However, the second and third pic show how props clip. An unassigned prop_static will clip much earlier compared to an defined prop_static. Both pictures show the clipping distances - and the objects do not just fade in and out to only render a red or yellow box but disappear completely. The wireframe you can spot is only there, because I marked the entity.

[Image: attachment.php?aid=181]
[Image: attachment.php?aid=182]

The fourth picture shows how marking a surface of [...]
Posted by: Posted: 2017 januari 17, 12:40:29
Greetings all,

We've all got a fairly colourful gaming history as individuals and I wonder what has got us all hooked on the Titles NWI have blessed us with in recent past.

Myself, started with Black Hawk Down as a competitor, concurrent to that I was always found playing Medal of Honor and CoD:UO before finding my feet with CoD2. I played countless hours and enjoyed a great community before Cod4 found its way onto my hard drive which was enjoyed as well. This is the turning point as the community started disbanding -  I lost interest once MW2 came out due to their dated p2p networking and mass commercial business model (paying for 3 maps and DLC when we had 100+ maps in rotation for CoD2!?)

As soon as Insurgency released I found my home again. All the features synonymous with the commercial kids games were cut out, and what we know and love brought back. Basic, Community Led, Tactical Shooter. Once DoI showed it's beautiful face my smile has not left!

Please share your thoughts and what path brought you [...]
Posted by: Posted: 2017 januari 16, 23:21:55
The problem:
When I'm spectating (while dead), I normally have my map open, but to change the person I'm spectatin, all I can do is choose the next or previous one. When you're in a game with 16 people on each team, this starts to become a huge hassle to find the right player, and by the time you finally reach that player, chances are they are already dead or doing something less interesting

This also makes it way harder for any spectators to see what's going on, as there can be as many as 32 players to cycle through before finding the one you seek.

Suggested solution:
My suggestion is to make it so that you can simply click on the player icon on the map to switch to that player, so that both spectators and players can keep a good overview of what's going on on the map.

Any feedback or suggestions are greatly appreciated!

Before:
http://steamcommunity.com/sharedfiles/fi...=842432915

.jpg  After - SmallFileSize.jpg (Size: 335.41 KB/ Downloads: 2)

After:
http://steamcommunity.com/sharedfiles/fi...=842446516

.jpg  Before - SmallFileSize.jpg (Size: 334.37 KB [...]
Posted by: Posted: 2017 januari 13, 16:43:36
hi guys
i like /love to play with the mps but not in this game! in my opinion the recoil of the thompson and the mp 40 is to too much!! and the ironsight dosnt make it better .its nearly impossible to shoot full auto..but with BAR and the stg 44 its pretty easy!please turn down the recoil !
Posted by: Posted: 2017 januari 13, 12:41:43
hmm ok so everytime, I try to play on a map in the beta branch, the game instantly crashes, I Tried lowering down my graphics, verifying files, restarting everything, etc. oh and it crashes on multiplayer, Coop and singleplayer. this only happens on the beta branch, with the latest update.I think this is a mac only issue.
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TF2 threads in steam forum

Steam Users' Forums
A discussion forum for the Steam platform, go to http://store.steampowered.com
Posted by: olliegmod, 2016 juni 14, 19:39:44
Category: Help and Tips
Hi everyone. I got cod: mw 2 from a thrift store. But when i tried to install it said that the product key had already been used,


What should i do?
Posted by: bigbetty, 2016 juni 14, 19:04:06
Category: RailWorks
Do DTG have a problem with DRS,,most of the class 68s are in DRS livery,only 2 leased out to Scotrail,yet we are getting the Scotrail version ( as said on FB ) Thompson and others have given us DRS livery's.Putting the 68 in Scotrail limits its use ( if you like to keep livery's to their area ).The 68 has also been leased out to Chiltern,but we don't have a Chiltern route from DTG..Looks like we will have to wait for a re-skin from someone.
If DTG have a problem with DRS,then ok,i understand.
Posted by: duderseb, 2016 juni 14, 17:34:45
Category: Suggestions / Ideas
Valve,

Something that can Steam can do to help the people who can't play everyday (or even every week) would be the very useful addition of a "simple" Sticky Note type of functionality to the Steam Overlay that, like screenshots, is game-specific. This way we can leave notes to our future selves whenever we happen to resume a playthrough.

Cheers.
Posted by: King Mustard, 2016 juni 14, 14:55:37
Category: General Steam Discussion
I know Team Fortress 2 has a lot.

What other games do?
Posted by: d2g4u, 2016 juni 14, 08:57:33
Category: Counter-Strike: Global Offensive
What i have tried :

I minimized csgo to check if it was muted or anything, i dont even see it there and when i do no sound comes out.

i made the settings maxed so loud and cant hear anything

idk what to do, i use to play garys mod and that worked fine but after downloading csgo i dont hear anything on steam ?
Posted by: olliegmod, 2016 juni 14, 19:38:13
Category: VAC Discussion
Hi everyone. Can bhopping in CS:GO get me banned for cheating?
Posted by: itsdusty, 2016 juni 14, 17:55:41
Category: Borderlands
Ever since getting a Windows 10 update my game has had these unplayable lag spikes, Now its not frame drops but when playing with my brother my game will sometimes take 10-30 seconds to fully load an area we go to (not on a loading screen, but im in the place but all the props and enemies don't load and I get massive lag and snap back when it does) and during combat or walking around I will watch the enemies and my brother just walk in a continuous straight line for 3-10 seconds and then get snapped back to where they were and I was before the lag started and usually getting forced into Fight for my Life in
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Posted by: The14thprime, 2016 juni 14, 17:03:56
Category: Transformers: War for Cybertron
https://sites.google.com/site/the14thprime/

I do not know how many people realize the dlc had been up for a while.

Sadly no new improvements...
Posted by: sixcentgeorge, 2016 juni 14, 10:13:35
Category: Doom series
i read that doom4 is very "assault" styled...

something like when we played sc3 on my server : rushing like the "team of Asterix et Obelix Les Gaulois" in the middle of the Romains....scratching them all in few seconds and reaching the end of map in seconds sometimes...
is it this style ?

....and that it has no mod support ?
i wonder if that is true ?
[i took the game but my 3xgtx570 can not handle it under win7 x64 , i wait to buy the amd rx 480 the 30 or so]
Posted by: Cwne-XD, 2016 juni 14, 08:35:36
Category: General Steam Discussion
Hello,
First, How are you ? i hope you good

From a lot of days i receive a gift CS:GO game from website sell games by cashU and gifted it to you
And after some days steam do nice offer in CS:Complete
i bought cs complete from my friend
i received a gift from him

now i read about extra copies
but i dont see and extra copies on my acc

thats img show something to explain what i need
img #1
http://bb1.me/66260.png
img #2
http://bb1.me/28271.png
what i should to do ???

i wait your help
thanks you :)

sorry my english so bad