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Posted by: Enemy1, 2017 juni 17, 10:35:13
Replies: 0

Board: Nya TF2 maps
Views: 39

xxcp_orange_x4 på Loyalgames #1 - #3
Posted by: Enemy1, 2017 juni 17, 10:35:13
Replies: 0

Board: Nya TF2 maps
Views: 39

cp_orange_x4 finns nu på våra 3 första TF2 servrar

Posted by: Enemy1, 2017 juni 16, 07:28:53
Replies: 0

Views: 50

xxDay of Defeat:Source uppdatering 16/6 2017
Posted by: Enemy1, 2017 juni 16, 07:28:53
Replies: 0

Board: Valves Server Updates
Views: 50

Valve har släppt en uppdatering där man tar dods, css & hl2:dm till samma punkt som TF2 är vad det gäller source motorn.


Citat från: [email]John@valvesoftware.com[/email]
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source
SDK 2013 Base has been made available. The patch notes are below.
---

- Improved Steam Voice support
  - Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
  - Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
  - Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
  - Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
  - Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
  - Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
  - Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
  - Steam per-game language setting is now properly honored and syncs
with the in-game setting
  - In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
    - Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version

Posted by: Ee^^, 2017 juni 04, 23:44:29
Replies: 1

Board: TeamFortress2
Views: 99

smileyCongratulations gar and ombra
Posted by: Ee^^, 2017 juni 04, 23:44:29
Replies: 1

Board: TeamFortress2
Views: 99

We want to wish our fellow Loyalgames friends gar and ombra warm congratulations on their big win in The Fresh Meat Challenge Grand Final recently!

Follow the Twitch link below if you are interested in watching the final game between Time Bandits and Louis van Gaal's Academy.

https://www.twitch.tv/videos/148087892
Posted by: Enemy1, 2017 maj 20, 21:35:55
Replies: 0

Board: Day of Infamy
Views: 129

xxDoi ingame on map Marketgarden
Posted by: Enemy1, 2017 maj 20, 21:35:55
Replies: 0

Board: Day of Infamy
Views: 129

Recorded on "TheSwedes Day Of Infamy MP Server"

Posted by: Enemy1, 2017 maj 16, 13:16:03
Replies: 0

Views: 180

xxUppdatering till TF2 är släppt i natt 16/5 2017
Posted by: Enemy1, 2017 maj 16, 13:16:03
Replies: 0

Board: Valves Server Updates
Views: 180

Uppdatering till TF2 är släppt i natt 16/5 2017


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3963112.

=============================

- Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key
   - New community cosmetics case with 19 items
- Added the Snack's Summery Ultiduo Siesta tournament medals
- Fixed the vote menu erroneously hiding itself when the main menu is opened
- Updated the localization files
Posted by: Enemy1, 2017 maj 11, 17:10:36
Replies: 0

Board: Day of Infamy
Views: 197

xxSourcemod & mmsource for day of infamy that works
Posted by: Enemy1, 2017 maj 11, 17:10:36
Replies: 0

Board: Day of Infamy
Views: 197

These versions of sourcemod and mmsource works on day of infamy servers.

11 may 2017

Sourcemod: sourcemod-1.9.0-git6080-linux

MetamodSource: mmsource-1.11.0-git998-linux

We have had problem with sourcemod the last week after a update... sorry guys..
Posted by: Enemy1, 2017 april 14, 21:38:43
Replies: 0

Views: 358

xxTF2 uppdatering släppt 14/4 2017
Posted by: Enemy1, 2017 april 14, 21:38:43
Replies: 0

Board: Valves Server Updates
Views: 358

Valve släppte en uppdatering natten till idag innehållande följande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 3912376.
-------------------------------------------------

- Fixed a bug where players could see enemy health indefinitely when playing as Spy or Medic

- Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode

- Added tournament medals and community medals

                - ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L Highlander Season 11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open Season 2; RGB LAN; Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; Mappers vs. Machines
Posted by: Enemy1, 2017 april 03, 21:13:59
Replies: 0

Views: 566

thumbupTheSwedes server uppdaterad & uppgraderad 3/4 2017
Posted by: Enemy1, 2017 april 03, 21:13:59
Replies: 0

Board: Members Servers
Views: 566

I lördags så skulle maskinen uppgraderas med en SSD disk och nytt operativsystem.
Men tyvärr så vägrade servern starta efter att hårdvaran var monterad - några kondensatorer på moderkortet hade svällt & spruckit.
Idag har vi fått ihop de nya delarna och installerat färdigt.
Servern har nu sina 3 day of defeat:source servrar rullande och vi hoppas att vi nu klarar de kommande uppdateringarna från Valve software.
Posted by: Enemy1, 2017 mars 26, 10:25:10
Replies: 0

Board: Day of Infamy
Views: 447

xxEn Fix till DoI är släppt 24/3 2017
Posted by: Enemy1, 2017 mars 26, 10:25:10
Replies: 0

Board: Day of Infamy
Views: 447

New World Interactive har släppt en stor fix till DoI.


Citera
Day of Infamy Hotfix March 24th
24 mars - New World   
We are releasing a hotfix today to address some issues following our full release yesterday. The Steam inventory will now refresh properly after a unit has been unlocked, and should no longer require a restart to be usable.

Fixes

    Fixed issue with players not being able to immediately use a Unit they’ve unlocked.
    Fixed player icons on the overhead map when in spectator.
    Fixed an issue where players in prone were not being pushed away from walls if they had a bipod deployed.
    Only show rifle grenade on the rifle when it is selected.
    Fixed Springfield rifle grenade missing a world model.
    Fixed a missing UI icon for the german general in the end round screen.
    Fixed pre-round movement in Entrenchment in solo mode.


Updated Content

    Updated uniforms for the 352. Infanterie-Division & 29th Panzergrenadier Division.
    Removed “But My K:D” tagline as it was being rewarded too often.
    Updated a number of VO lines for the African American voice.
    Removed Intel mode from practice mode temporarily until AI behavior is introduced.
    Various fixes & styling improvements for the Mods section
        Mod list no longer overflows when you are subscribed to a large number of mods.
        Fixed workshop publishing layouts.

Modding

    Updated & corrected SDK coop example scripts.


Map Balance & Fixes

    Bastogne
        Removed first entrenchment point as it was too close to the enemy spawn.
        Added blockzones for entrenchment.
    Comacchio
        Added blockzones for entrenchment.
    Salerno
        Fix Salerno Stronghold where the assassination target was unlocking at the same time as another objective.
        Added blockzones for entrenchment.
    Foy
        Moved initial stronghold spawn further back from combat.
        Updated navmesh.
        Fixed a floating sandbag model.
        Fixed bad lighting on one of the building’s roof.
        Fixed a small displacement error.
        Fixed a nodraw on a displacement.


Thanks and enjoy!
Posted by: Enemy1, 2017 mars 09, 18:43:22
Replies: 0

Board: =LoyalGames=
Views: 612

cheesy=LoyalGames=#4 #5 & #6 är uppgraderade 9/3 2017
Posted by: Enemy1, 2017 mars 09, 18:43:22
Replies: 0

Board: =LoyalGames=
Views: 612

Idag är servern som har följande servrar uppgraderad med nytt OP & ssd disk.

=LoyalGames=#4  MvM
=LoyalGames=#5 | Scream Fortress VIII |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2017 mars 04, 08:03:28
Replies: 0

Board: Days of War
Views: 814

xxStor DoW uppdatering släppt 4/3 2017
Posted by: Enemy1, 2017 mars 04, 08:03:28
Replies: 0

Board: Days of War
Views: 814

En stor uppdatering som har ny spelmotor, ny bana och nya ljud bl.a.

Citat från: DRIVEN ARTS
Version 1.0.4.4

Hey Everyone,

There are a few big changes in today's update that we wanted to highlight.

We are adding our new map, dow_foy, into the rotation. The map isn't finished yet so still contains some placeholder assets and lacks final detail. Foy is an attack and defend detonation style map that was designed to accommodate larger battles.

We look forward to getting your reactions and input on the map/style, and suggestions for improvements.


We will be providing an update on the map editor rollout soon and be releasing more details/previews in the coming weeks for our next map, dow_italy.


We've finished the rewrite of our weapon code, which has allowed us to make some long awaited fixes like the ability to cancel reloads and ADS animations, add a jump fire penalty, and fire while transitioning to crouch and prone. It has also fixed a bunch of legacy bugs and hitches in the gun system many of you have reported.

Overall this system is much more reliable and will be easier for us to modify and maintain going forward. We have taken the opportunity to make some changes in the weapon balance, namely in recoil and weapon spread (not damage). These include gun specific changes, and sweeping changes to how things like how iron sights handle. Overall, the gunplay should feel more fluid and responsive.

The weapon system is the first half of our planned gameplay mechanic updates, with the other half being animations and movement. The movement systems are nearly complete and will be entering internal testing soon.


Our sound designer has reworked every gun's 1p firing sounds and added some small foley like shell casing drop sounds. The new sounds are a lot beefier and make the guns feel like they have more consequence to them. The next sound update will focus on updating all the 3p sounds to match and improving spacialization.


We have moved the entire project to Unreal 4.15   [www.unrealengine.com] because we were very excited to test the new under the hood optimizations as soon as we could. Updating engine versions often requires some significant work on our end but always comes with some unexpected improvements.


Lastly we made some updates to how servers are displayed in the browser that should solve some of the issues with servers displaying.


Please find the complete 1.0.4.4 changelog below:

Maps
•   Added initial version of Foy to rotation
•   Added new route to German 2nd flag in Kaysersberg
•   Visibility tweaks for Kaysersberg
•   Fixes to prevent boats from going off course on Omaha
•   Patched up player reported exploits in all maps

Gameplay
•   Implemented new weapon system to increase fluidity and reliability (rewrite of all underlying code that drives firing, reloading, switching, targeting, grenades, ammo, etc.)
•   Decreased weapon recoil for all weapons
•   Reduced recoil when crouching and prone
•   Reduced CoF on Assault class
•   Reduced randomness in Support recoil
•   You can now fire while going prone and moving while prone
•   Added jump accuracy penalty

Sounds
•   New 1p firing sounds for all guns
•   New bullet casing foley
•   Added German VO for objectives

Bugs
•   Fixed positioning of muzzle flashes and casing ejections
•   Changed default server return values

Engine
•   Updated engine to UE4.15
Posted by: Enemy1, 2017 mars 02, 14:24:41
Replies: 2

Board: =LoyalGames=
Views: 1010

smileyUpdated & upgraded servers 2/3 2017
Posted by: Enemy1, 2017 mars 02, 14:24:41
Replies: 2

Board: =LoyalGames=
Views: 1010

Idag är LoyalGames #1 till #3 ominstallerade & uppgraderade.

  • Nytt Operativsystem
  • Ny hårddisk - ssd

Förhoppningsvis så klarar denna server nu den kommande TF2 uppdateringen som kräver nyare mjukvara.
Dessutom ska nu servern vara betydligt snabbare när det gäller map byten och annat då den nu läser disken snabbare & dessutom skriver loggar mm mycket snabbare.
Om det går riktigt bra så kanske man kan använda alla kärnorna till spelservrar (nu använder operativsystemet 1 kärna).

Om det är några problem så tjoa till!
Posted by: Enemy1, 2017 februari 22, 07:05:39
Replies: 0

Board: TeamFortress2
Views: 1095

sadKommande TF2 uppdatering som inte fungerar på våra serverar 22/2 2017
Posted by: Enemy1, 2017 februari 22, 07:05:39
Replies: 0

Board: TeamFortress2
Views: 1095

Valve har varnat om en kommande stor uppdatering som ändrar deras motor till en nyare version av mjukvara.
Våra maskiners OS är då inte kompatibla utan vi kommer att behöva ominstallera alla.

Självfallet så hoppas vi vara uppgraderade när uppdateringen kommer - men vi vet inte när.

Citera
Hey everyone,

Following up on the warning email we sent a long while back, we're
making good on our promise and changing our build toolchains for the
TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
the other SDK2013 games to follow.

There are two things that may affect server administrators that you
should be aware of:


*The Linux dedicated server now targets the Steam Runtime*

The Steam Runtime is a common runtime target based on Ubuntu.  For
srcds, this largely means linking against a more recent glibc than may
be available in some server distributions.  Administrators should check
that the provided beta still runs in their environment of choice.  Those
who are on older or incompatible distributions have several options:

- Switch to a distribution more compatible with the Steam Runtime, such
as Ubuntu LTS

- Make use of a chroot/container/VM environment to run srcds.  The tools
linked below include a script for creating a chroot that can be used for
bootstrapping Steam Runtime environments.

- Use the Steam Runtime tools linked below combined with some dynamic
linker magic to use the runtime libraries on an incompatible
distribution, e.g.:

    steamrt=/path/to/runtime
    export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
    LD="$steamrt/usr/lib32/ld-linux.so.2"
    "$LD" ./srcds_linux "$@"

More information about the Steam Runtime and utilities for obtaining it
can be found here: https://github.com/ValveSoftware/steam-runtime

*
*

*The compiler toolchain used for all editions of srcds has changed*

Along with the client builds, all server builds have been updated to a
newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
builds now use a newer edition of GCC with differing command-line
parameters that affect codegen.

This is expected to break mods that expect certain ABI behaviors or look
for certain signatures in order to hook functions (such as SourceMod).
We have separately spoken with the SourceMod team and they are working
on supporting the new setup.  Maintainers of other mods should test them
against the beta release below.

Our previous warning also indicated that this would change the _srv
naming of the linux binaries.  We have decided *not* to adjust this, and
the separate _srv build and naming remains unchanged.


*Beta*

We've made a beta branch available for TF2 with these new changes.  The
remaining SDK2013 games will be updated in the near future, and we will
provide a beta for them at that time.

The beta is compatible with the current TF2 public release - servers may
safely convert to it and continue serving both beta and non-beta clients.

The beta branch is titled "toolchainbeta" with no required password.  It
can be accessed with SteamCMD via:

    app_update 232250 -beta toolchainbeta

These changes may be promoted to an official release of TF2 as soon as
next week, so we encourage all server administrators to test their setup
against the beta before then.


Let me know if you have any questions or concerns

- John
Posted by: Enemy1, 2017 februari 16, 07:31:34
Replies: 0

Board: Day of Infamy
Views: 1348

xxDoI uppdatering 16/2 2017
Posted by: Enemy1, 2017 februari 16, 07:31:34
Replies: 0

Board: Day of Infamy
Views: 1348

Newworldinteractive har släppt en större fix i natt innehållande:


Citera

We are releasing a patch today that balances maps, updates visual content, fixes jumping ragdolls, and more.

Full patch changelist below:
Map Balance & Fixes

    Bastogne
        Tweaked and added new cover throughout the map.
        Changed Allied starting spawn in Frontline to address map imbalance.
        Changed Axis spawn in Offensive when attacking B and C to address map imbalance.
        Changed Axis spawn in Liberation to address map imbalance.
        Stronghold balance adjustment.
    Comacchio
        Updated Firefight layout.
        Entrenchment spawn time adjustment.
        Navmesh updated.
    Crete
        Layout balance & additional art.
        Spawn fixes.
        Offensive regroup point changes.
        Entrenchment adjust spawns.
    Dog Red
        Entrenchment fix.
        Raid balance adjustment.
        Increased size of 3d skybox.
    Foy
        Added Sabotage game mode.
        Various level layout changes.
        Navmesh updated.
        Updated overview.
    Ortona
        Raid balance adjustment.
        Updated cathedral materials.
        Stronghold balance adjustment.
        Navmesh updated.
    Reichswald
        Changes to Frontline, Offensive and Sabotage to address map imbalance.
        Spawn fixes.
    Saint Lo
        Updated Firefight layout
    Sicily
        Updated Firefight layout.

Updated Content

    Updated and improved character textures.
    4x scope option available for Enfield.
    New Flak-88 damaged model.
    Updated particles for fuel depot burning and pillar smoke.
    Enfield bayonet for Commonwealth melee weapon.
    New additional patch for Gordon Highlanders.
    New helmet decal for default US officer.

UI Improvements

    Added some shadowing to the HUD chat messages, unit menu and map loading screen to assist viewing on light backgrounds.
    Added new font to the loading screen text.

Gameplay Improvements

    Bayonets can now be charged during sprint by holding the attack button.
    Bipods will now auto deploy when going prone. If moving while prone, the bipod will auto redeploy when you stop.

Bug Fixes

    Player and bot ragdolls will no longer jump up when killed.
    Fix to prevent players being timed out by BattlEye while downloading custom content.
    Class loadout preset saving will now properly save the secondary explosive slot.
    Joining a team now properly selects the default unit to avoid selecting an invalid unit which led to missing helmets and hands.
    Fixed collision mesh on Flak-88 base.
    Renamed Commonwealth No 76 impact WP grenade to No 77.
    Renamed Commonwealth No 77 impact smoke to No 79.
    Fixed incorrect rank patches for Commonwealth units.

Coop Improvements

    Tweaked the difficulties of scenarios that were too easy/hard.
    Bots should no longer use LOS path skipping if the next segment is a doorway.
    Reduced number of bots carrying rocket launchers in Entrenchment.
    Added TNT to some enemies in Entrenchment.
    Add nav avoidance flags to destroyable walls, which is removed once it’s destroyed.
    Bots will only flee from TNT if it has impacted the world at least once.

Thanks and enjoy!
Posted by: Enemy1, 2017 februari 10, 16:55:08
Replies: 1

Board: Day of Infamy
Views: 955

xxDoI uppdatering 10/2 2017
Posted by: Enemy1, 2017 februari 10, 16:55:08
Replies: 1

Board: Day of Infamy
Views: 955

Newworldinteractive har släppt en stor uppdatering till Day of Infamy i dag.


Ny map Crete (hette Mercury på servern tidigare)


Ny map Foy (har funnits som beta på vår server)

We are releasing an update to Day of Infamy today to add two new maps Crete and Foy, new and improved coop and PvP game modes, better optimization, visual improvements, balance changes, and more. Full changelist below:
New Maps

  * New map “Crete” formerly “Mercury” by The0rthopaedicsurgeon winner of the DOI mapping contest.
  *  New work in progress map “Foy”.

New and Improved Modes

  *  New and improved cooperative modes
        NEW: “Raid”
          *  In this new mode there are many possible objectives in the area, but three are randomly selected each round. The objectives range from capture points, to assassination targets, to destructible objects such as fuel dumps and artillery batteries. Securing, eliminating, or destroying a target will respawn dead players on your team.
        “Stronghold”
           * Stronghold has evolved to take advantage of new types of objectives, such as destructible fuel dumps, artillery batteries and officers to assassinate. The mode has been changed to support any number of active objectives within a particular phase, instead of always being two.
        “Entrenchment”
          *  Entrenchment has been changed to focus on one defense position at a time instead of two. This increases the intensity of the mode as the enemies focus on attacking a single position.
    New and improved limited life multiplayer modes
        NEW: “Firefight”
          *  Firefight is a highly popular mode from Insurgency which we decided to bring over to Day of Infamy. Teams battle over three objectives and receive reinforcements only after capturing.
        NEW: “Intel”
           * Intel is a work in progress single life mode where one team must return found intelligence to their home base while the opposing team attempts to intercept them en-route.
        “Sabotage”
          *  First introduced in the last update, the mode has seen balance improvements and now utilizes fuel dumps as the first two objectives, with the final objective being an artillery battery. Fuel dumps are easier to destroy than artillery batteries. There are also now restricted areas, to prevent spawn camping.

Performance and Stability Improvements

   * Texture streaming
        Player and weapon textures will now only be loaded on-demand instead of remaining resident in memory resulting in much lower memory usage and increased performance.
   * Theater specific unit and model loading.
        Models, weapons and units will now only be loaded in accordance with the theater on a per map basis to prevent wasted memory usage.
  *  Air support optimization pass to fix stuttering and fps drop.
  *  Implemented D3D9Ex to improve memory usage and improve alt-tabbing speed in full-screen.
  *  Mac paged pool memory defaults to low.
  *  Fixed potential frame stuttering during high audio usage situations.

User Experience Improvements

  *  New multiplayer playlists defined by gamemode.
        “Battles” featuring sustained modes and 32 players max.
           * Offensive
          *  Frontline
          *  Liberation
        “Special Assignments” featuring limited life modes and 16 players max.
          *  Firefight
          *  Sabotage
          *  Intel
  *  Updated unit & faction menu.
  *  Full overhaul of class & kit menu interface with class-based preset saving of loadouts. These loadouts are saved in Steam Cloud and will sync between computers.
  *  Rank & class icons now visible on the scoreboard.
  *  Class icons now show in the overhead map.
  *  Restricted areas and spawn areas now show on the overhead map.
  *  Improved team and global leaderboards.
  *  Improved load time & animation of ranking progress bar in post round screen.
  *  Improved loading speed of player profile from the profile menu.
  *  Axis team now have German class names.
  *  Improved texture memory usage.

Updated Content

    New default Canadian unit for Canadian based maps (Ortona and Reichswald).
    Major art passes on the following maps.
        Dog Red
        Saint Lo
        Sicily
    Updated objective radio & table models for allied & axis factions.
    Updated character art texture pass.
    Long sleeve commonwealth soldier variations.
    Per class unit and class head variation.
    Dynamic slings now added to all weapons supporting the sling attachment.
    Motion capture animation for crouch walk & crouch run for certain weapons.
    Updates sandbag models.
    Updated Sten and STG-44 audio.
    Updated M1 Garand, MP40 & Enfield textures.
    New 7x and 4x Scopes.

Visual Effects & Screen Shaders

    New suppression effect
        Updated suppression effect including dirt on screen when explosions go off nearby
    Explosions on the floor above you now cause dust to emit from the ceiling.
    New atmospheric bloom effect
    New thickness and translucency maps for characters heads (sub surface scattering).
    New two way blending shader.
    Post processing colour correction options currently available as cvars. These can be accessed in the console by typing: cl_colorgrade_profile plus a number below.
        1 – Off (Default)
        1 – Ryan
        2 – Black & White
        3 – Cinesoft
        4 – DOI based sepia
        5 – Red
        6 – Green
        7 – Bleach Bypass

Gameplay Improvements

    Various class kit balances and tweaks.
    Increased the interaction radius between officer & radioman.
    Personal and team-wide cooldowns added to the radial fire support system.
    MG34 recoil and handling balanced to match its Commonwealth and US Support class counterparts.
    Supply crates
        Tap once to receive a magazine or equivalent for your weapon.
        Hold until the progress bar is full to obtain a full refill and health.

Coop Improvements

    Reimplemented elite enemies.
    Slightly reduced the accuracy of bots with rifles.
    Bot ranks will match their difficulty levels; the higher the rank, the harder the enemy.
    Improved the “throwback explosive” behavior. Bots will throw back explosives at their visible enemy, or in a random direction if there is none.

Bug Fixes

    Potential radial menu fix for Mac OSX & Linux, game must be run in full-screen.
    Updated commonwealth No77 smoke to No79 smoke.
    Destroyable objectives no longer take physics damage.
    Smoke grenades landing in water and not detonating no longer cause a cough VO response.
    Fixed audio ducking continuing in spectator after death.
    The game will no longer continue to prompt the kit menu during the pre-round state.
    Fixed Linux servers reporting the incorrect CPU usage in the “stats” command output.

Map Changes

    Bastogne
        Layout adjustments to improve level flow.
        Additional optimization.
        Updated 3dskybox.
        Improved art and lighting in overall map.
    Comacchio
        Layout adjustments to improve level flow.
        Moved destructible wall in the church.
        Updated Offensive, Frontline, Liberation.
        Fixed several small issues throughout the map.
    Dog Red
        Major art pass.
        Fixed several issues throughout the map.
    Ortona
        Layout adjustments to improve level flow.
        Additional optimization.
        Updated offensive.
        More polishing.
    Reichswald
        Adjusted final axis spawn area.
        Additional art pass.
        Fixed several glitches throughout the map.
        Reduced sun brightness.
        Updated Liberation
        Updated soundscapes
    Salerno
        More polishing.
        Added extra stairs in Offensive A building.
    Saint Lo
        Major art pass.
        Layout adjustments to improve level flow.
        Additional optimization.
        Fixed several issues throughout the map.
        Updated 3dskybox.
    Sicily
        More polishing, includes updated 3dskybox.
        Moved Frontline Commonwealth start spawn a tad forward.
        Fixed numerous flaws throughout the map.

Modding

    SDK now updated with example maps for new game modes.

 

Thanks, and enjoy!
Posted by: Enemy1, 2017 juni 17, 10:04:34
Replies: 0

Views: 40

xxTeamfortress 2 uppdatering 17/6 2017
Posted by: Enemy1, 2017 juni 17, 10:04:34
Replies: 0

Board: Valves Server Updates
Views: 40

Valve har släppt en liten fix till TF2 & startar en ny turnering


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4016097.
------------------------------------------------------------

- Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh
Meat Challenge tournament medals
- Fixed multiple security issues reported by Justin Taft from One Up
Security, LLC
- Updated the localization files

Alla våra servrar är uppdaterade.
Posted by: Enemy1, 2017 juni 09, 22:32:08
Replies: 0

Board: Days of War
Views: 64

xxDays Of War uppdatering 8 Juni 2017
Posted by: Enemy1, 2017 juni 09, 22:32:08
Replies: 0

Board: Days of War
Views: 64

Driven Arts har släppt en uppdateriung som delar spelarna i 2 läger.
Den innehåller följande:

Citera
Gameplay
ADS is now limited to rifle classes only
Recoil has been increased across the board
Increased player acceleration to make side to side movement more responsive

Features
Updated all player animations
Rebuilt lighting for dow_carentan, dow_kaysersberg, dow_omaha and dow_foy
Implemented new character specific lighting to improve player visibility
New blood impacts on player model and environment
Added new mg42 model

Bugs
Fixed several map exploits (thank you to Forcewhut)
Fixed various bullet collision issues (thank you to rdBaZti)
Fixed issue where enemy players could not hear audio commands
Fixed bug where MG could be deployed when holding fire and deploy
Fixed bug where players could kill team mates by going spectate after throwing a grenade
Fixed an issue where allied players could be killed on Omaha by getting too close to German spawn

Known Issues
New lighting and ambient occlusion still has some screen door artifacts. Turning Anti-Aliasing to Temporal will remove artifacts, or turning Post Process to Medium will remove all ambient occlusion.
BAR firing sounds are broken
Sniper zoom animation not functioning as it should
Some reload animations have body parts clipping

Läs mer här
Posted by: Enemy1, 2017 juni 03, 10:23:47
Replies: 0

Views: 75

xxTF2 uppdatering 3/6 2017
Posted by: Enemy1, 2017 juni 03, 10:23:47
Replies: 0

Board: Valves Server Updates
Views: 75

Valve har släppt en uppdatering innehållande följande:


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3990974.
------------------------------------------------------------

- Added Arms Race 3 community medals
- Added FBTF Cup 6v6 Season 4 tournament medals
- Fixed Competitive match history sometimes appearing as empty when
connection to matchmaking servers is lost
- Fixed a crash when exiting the client
- Fixed teleporters teleporting players that respawn or change team
during the teleport animation
  - This fixes an exploit possible when playing on some "instant
respawn" community servers
- Fixed the Neutron Star unusual effect being occasionally displaced
after the player respawns
- Fixed Rescue Ranger bolts healing disposable sentries in MvM
- Fixed some text in the UI only displaying the first character on OS X
and Linux
- Updated localization files

Alla våra servrar är uppdaterade!
Posted by: Enemy1, 2017 maj 20, 21:34:28
Replies: 0

Board: Day of Infamy
Views: 98

xxDoi ingame on map Nomad
Posted by: Enemy1, 2017 maj 20, 21:34:28
Replies: 0

Board: Day of Infamy
Views: 98

Recorded on "TheSwedes Day Of Infamy MP Server"

Posted by: Enemy1, 2017 maj 15, 20:46:01
Replies: 0

Board: Day of Infamy
Views: 166

xxNy DoI map kommer: Rhineland 15/5 2017
Posted by: Enemy1, 2017 maj 15, 20:46:01
Replies: 0

Board: Day of Infamy
Views: 166

New Map Preview: Rhineland

18 maj är den planerad att släppas!



In March 1945, Allied soldiers had pushed all the way through France to the German border. They crossed the Rhine river and surged into the German industrial heartland to fight for two more months until VE Day. This sets the stage for our newest map, Rhineland, created by JakHalz and placed second in our Gamebanana & Mapcore DOI Mapping Contest. American troops must sweep and clear tank factories being defended by hardliner troops.

Rhineland will be released in our upcoming Aussie Update on Thursday May 18th. We are livestreaming an update preview on our official Twitch channel on Sunday at 12pm EST. Check out some gameplay highlights from a Cooperative match of Stronghold, and in-game screenshots and photo spheres below! You can view more photo spheres on our official Sketchfab page.









Posted by: Enemy1, 2017 april 21, 07:35:21
Replies: 0

Views: 333

xxUppdatering till TF2 släppt 21/4 2017
Posted by: Enemy1, 2017 april 21, 07:35:21
Replies: 0

Board: Valves Server Updates
Views: 333

Valve har släppt en uppdatering till TF2 i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 3920631.
-------------------------------------------------

- Fixed an exploit where players could remain Übercharged beyond the normal time period
- Added The Audio File for the Team Fortress 2 Soundtrack promo
- Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals
- Updated the description for the Short Circuit to match the current behavior
Posted by: Enemy1, 2017 april 05, 19:19:08
Replies: 0

Board: Day of Infamy
Views: 578

xxRecension - "Day of Infamy does justice to Day of defeat"
Posted by: Enemy1, 2017 april 05, 19:19:08
Replies: 0

Board: Day of Infamy
Views: 578

Day of Infamy does justice to the classic WWII mod that inspired it

By Tyler Wilde 27mars 2017.
The thrill of victory and the agony of defeat are felt hard in this multiplayer WWII shooter.

Day of Infamy, a standalone WWII rework of modern combat game Insurgency, is worthy of the 'Day of' moniker—which in this case references Roosevelt's Pearl Harbor speech, but also tips its hat to the classic Half-Life mod and eventual standalone game Day of Defeat. It's what I probably imagined Day of Defeat would like in the future, back when I was staying up all night playing it in the early 2000s.

For a more modern comparison, because Day of Infamy does play differently than its DoD cousin, it's pulling me in like the launches of Red Orchestra 2 and Rising Storm did. It shares a lot with those games—friendly-fire and officers who can call in airstrikes, for instance—but with simpler weapons and tighter, blockier Source Engine maps, striking a balance between Red Orchestra’s ‘you can manually bolt your rifle’ authenticity and the action of classics like Medal of Honor: Allied Assault. It's nice to hear the ping of an M1 Garand again.

    I heard every clang as he trudged around the building looking for the holdout keeping the point secure.

At one point, hunched in the corner of a crumbling apartment with a bolt-action rifle, I listened as metallic footsteps approached and faded away and approached again. I didn't dare hit Tab to see who was alive, but suspected I may be among only two or three still-breathing teammates, while the others waited to spawn in a new wave of reinforcements—it gave me those late game Counter-Strike nerves, when you know your whole team is watching your last stand.

My stalker could have hit Alt to creep, silencing his footsteps, but I heard every clang as he trudged around the building looking for the holdout keeping the point secure. Then, a cloud of flames erupted through a doorway to my right. The flamethrower's burning tip appeared through the door first, the hunter followed and turned to his left where I was crouched in a kitchen, and I shot him in the chest. (Damn campers.)

Had I missed, I'd have been charcoal, and as it turned out, we would've lost. That level of pressure has been rare in Day of Infamy so far—I've played about five hours—as wins tend to be more decisive. But I did witness one match come down to a knife fight, and another end with half of a team hunting down just one guy from my side. Watching from the dead ranks, we cheered him on as he evaded like experienced prey, darting through buildings, doubling back, eventually falling to a burst of machinegun fire.

Above: Ultrawide support makes me happy.
Smoke and errors

Outside of those arena shooter-like standoffs, success in Day of Infamy is half planning, half execution. The most frustrating moments (outside of being blown up by a plane in my spawn) occur when I get the former part right, but flub the follow-through. I suspect a troop of reinforcements will jog down an alley to the right, for example, but I'm a second too late deploying my machinegun's tripod and what would've been four easy kills ends in waiting 25 seconds for another respawn wave.

But as ABC's Wide World of Sports reminds us, the thrill of victory must contrast with the agony of defeat. In my first properly good match, which put me in the upper third of the scoreboard, I found a perfect spot to cozy up with my machinegun sights, wasting the better part of two waves as they sprinted between buildings—even hitting some through smoke cover.

One minor detail unexpectedly boosts the thrill of Day of Infamy: you can't see your K/D ratio while alive. You aren't meant to know whether or not you just winged someone, or if spraying through clouds of dust and smoke had any effect, until you're between lives. If you can’t see a body—which is often, with how much smoke is used—the only way to know your target isn’t aiming back at you is to go look (or get shot). Several times I took a long shot with a bolt-action rifle, but had no idea if I hit the mark until I opened the scoreboard later while waiting to spawn. The delay only makes it more gratifying to learn that an unlikely shot was on target. The little number by your name is so tiny, even it can’t seem to believe that you ticked it up with that shot.

I only wish talking to my team were more fun so far. The built-in voice chat works well, but last night it was dominated by a few witless sacks of head cheese spewing racial slurs as they tried extremely hard to be seen as brave provocateur scamps. No one wanted to talk to the racist tryhards, so for the most part, no one else talked.

It’s possible I was just unlucky to end up in that group, and muting players mitigates the problem, but it was a disappointing first impression of the community. When I do find a team that’s communicating in a fun way, calling out enemy locations and coordinating attacks—which also happened, briefly—Day of Infamy can absorb hours just as well as Day of Defeat did back when I was in high school.
Posted by: Enemy1, 2017 mars 31, 15:09:17
Replies: 0

Board: Days of War
Views: 635

xxDoW uppdatering 30/3 2017
Posted by: Enemy1, 2017 mars 31, 15:09:17
Replies: 0

Board: Days of War
Views: 635

DRIVEN ARTS har släppt en rejäl fix till DoW innehållande följande, och de förvarnar om en uppdatering kommande vecka som löser ett flertal större problem.


Citera
Hey Everyone,

It's been a couple weeks since our last update and we appreciate your ongoing patience in the Early Access period.

We've been a bit silent for a few reasons: we've been building the foundations of some new features that will take several months to develop, we've had some team members leaving their jobs to work full time on DoW, and we've been cleaning up a lot of the issues with the new weapon system, map exploits, etc.

This update largely focused on improving weapon sound spatialization and fixing a host of weapon system bugs, see detailed notes below.

In our April dev update next week we will detail progress made with our v2 animations, new maps, the rollout of the community map editor, fixing the server browser issues, the new voice command feature, and more.

We know that there have been some players out there who have been exploiting bugs consistently with the sole goal of ruining others experience. We have patched these exploits and banned the offenders and have also created a #report_cheaters_with_evidence channel in our discord to report griefers and cheaters.



Read on for full patch notes


1.0.4.5 Patch Notes:

Gameplay
•   Added deathcam
•   Adjusted uniform colors and brightness for better enemy visibility (also made the Germans less green)

The pic above

Sound
•   Fully revamped 3p sounds (New 3p sounds for guns, sound occlusion to better judge distance and location of enemies, footsteps have not been reworked yet and will be next)





Maps
•   Added polish and art to Foy
•   Patched exploits that allowed players to get outside of the play area, into objects, get into "protected" boxes in the forest, etc.

Bugs
•   Weapons can now be targeted when hip firing
•   Rifles no longer retarget automatically after firing if player is not holding target. Fixed bug where rifles did not untarget after firing
•   Fixed bug that allowed players to target rifle immediately after shooting
•   Fixed bug where quick switching could allow you to fire rifle faster than it normally cycles
•   Destroying objective now awards 1 obj point. Exploding objective now shows death message for anyone it kills
•   Jumping will now transition player out of crouch
•   We now play placeholder DefuseBomb sound cue when bomb is defused
•   Fixed issue where new weapon system did not implement user defined custom weapon mesh FOV
•   Fixed issue where thompson and garand did not use their respective brass eject particle emitters
•   Fixed issue where deployed MG could jump
•   Fixed bug where rifles would show bullet casing even when they did not cycle bolt on last shot
•   Fixed bug where cooked grenades were not dropped by players on death
•   Fixed issue where grenades could be picked up on overlap
•   Made fix to hide sniper rifle mesh and show scope overlay when spectating sniper in new weapon system
•   Added smoke back to shotgun classes lost during new weapon system refactor
•   Fixed bug where smoke grenades could detonate in hand and not consume itself.
Posted by: Enemy1, 2017 mars 22, 22:01:20
Replies: 0

Board: Day of Infamy
Views: 602

xxDoI uppdatering 22/3 2017
Posted by: Enemy1, 2017 mars 22, 22:01:20
Replies: 0

Board: Day of Infamy
Views: 602

NewWorldInteractive har släppt en stor uppdatering & fix till DoI.


Citera
We are releasing an update today that adds new music, updates to the UI, optimization, bug fixes, and more in preparation for full release tomorrow. The radial menu issues on Mac and Linux have been fixed, so thank you to those who gave us reports and specs of the issue.

Full update changelist below:
New Content

    New M1A1 Paratrooper Carbine.
    New music for the following:
        Counter-attacks in coop
        Beginning of the round for Attacking & Defending teams
        Last Man Standing
    Audio & Subtitles
        New VO for Intel game mode.
        Subtitled all remaining gameplay related dialogue and regroup point conversation VO.

Performance Improvements

    Fixed a common source of server choke which would cause the game to stutter during high network load.
    Bot optimization pass.

Updated Content

    Added additional maps to campaign specific coop playlists.
    Ammo supply crate will now detonate if hit with enemy explosives, artillery or air support.
    Final polish on the textures of all the character’s heads.
    Updated all win & loss music to the latest mix versions.
    Updated main menus
        Adjusted layout of main menu options.
        Restyled the mod menu.
        Updated party & chat icons.
        Added the following to the practice menu:
            Added bot quota slider for PVP based game modes.
            Added “lives” slider for coop based game modes, replacing the old bot possession mechanic.
            Added playlist ruleset selection for specific faction campaigns.
    Updated in-game user interface
        New icons for faction spawns and highlights for objectives on overhead map.
        Updated the kit menu to show all weapons & attachments as renders.
        Overall HUD polish.
        Updated magazine count & fire-mode selection HUD elements.
        Restyled the vote and vote process menus.
        Final polish on the scoreboard interface.
    User experience improvements
        First deployment playlist will now be replaced with casual with bots if the player is above rank “Private”.
        Add scrolling support for the kit menu to prevent items being off-screen when purchasing many pieces of equipment.
        Fade out the compass more when in ADS.
        Increase duration that end game tag-lines are displayed.
        Improved tagline mouse over descriptions.
        Add map voting to campaign specific coop playlists.
        Escape menu will now duck & filter game audio.
        Pressing the reload of fire-mode keys will now display the ammo count or fire-mode even without performing a reload or fire mode switch.

Gameplay Improvements

    You can bash with your weapon faster now.
    The StG-44, FG 42 & M1A1 Paratrooper Carbine variant are now restricted to maps where units that would have utilized those weapons are available. The weapons are available to all players, not just those who have unlocked these units.
    Increased lifetime of ammo crates from 2 minutes to 3 minutes.

Coop Improvements

    Counter attacks now occur a maximum of once per round, and are less frequent.
    Counter attacks last longer, and have a higher chance of enemy fire support.

Visual Improvements

    Added more variations of the blood splatter decals.
    Update to how ammo pouches are displayed on player models depending on their weapon loadout.
    Updated weapon models:
        View Models
            Sten
        World Models
            G43
            Kar98k
            Enfeild
            Bren
            Lewis
            M1A1 Paratrooper
            M1A1 Thompson
    Updated weapon textures:
        Sten
        Ithaca
        STG44
        G43

Bug Fixes

    Radial menu for Mac and Linux will now function correctly.
    Possible fix for black screen on exit by making sure all panels are cleaned up properly.
    Properly prevent player camera clipping into the terrain on death.
    Increased the near Z camera value for scope render targets to counter Z-fighting problems.
    Fix for news items being cut off in aspect ratios wider than 16:9
    Fix issues with the kit menu not displaying correctly on ultra-wide aspect ratios.
    Fix a bug preventing the WP bazooka round from creating particles or sound.
    Fixed a crash related to the team menu.
    Fix quickplay system ignoring ruleset filters.
    Tutorial panel will now stop playing video when you navigate away from it.
    Fixed a bug where taglines would only display the first letter on Mac/OSX.
    Prevent “Map vote in..” dialogue showing when map voting is disabled.
    Fix a bug where helmet decals occasionally remained attached to players heads after death when they had lost their helmet.
    Fix certain player attachments not properly receiving the burned overlay on death.
    Fixed localization bug in news pop-up on the main menu.
    Fix for the Ithaca holding one extra round that it shouldn’t have.
    Fix missing rate of fire switch audio on the MG34.
    Changed water leaf optimization setting to improve water rendering performance.

Map Balance & Fixes

    Bastogne
        Additional detail art pass.
        Fixed numerous issues throughout the map.
    Comacchio
        Tweaked start spawn locations Offensive.
        Fixed numerous issues throughout the map.
    Crete
        Fix bloom scale settings being removed on round start & restart.
    Dog Red
        Fix for players getting stuck under the tanks on the beach.
        Fix LCVP landing craft doors not opening smoothly in some cases.
    Foy
        Added lit versions of some lighting props.
        Fixed a wallbang exploit involving the German radio objective.
        Closed several more windows on Hotel building.
        Removed inner window frames throughout the map to improve shooting through.
        Interior lighting polish pass.
    Ortona
        Additional detail art pass.
        Additional clipping pass.
        Tweaked restricted zone Frontline CW start spawn.
        Tweaked objective A & C Offensive to improve balance.
        Fixed numerous issues throughout the map.
    Reichswald
        Art polish pass.
        Fixed numerous issues throughout the map.
    Saint Lo
        Interior art polish & detail pass.
        Updated soundscape placement pass.
        Fix for several clipping issues.
        Improved initial run up times for frontline.
        Balance changes for offensive.
    Salerno
        Additional detail art pass.
        Fixed numerous issues throughout the map.
    Sicily
        Additional art pass.
        Fix LCVP landing craft doors not opening smoothly in some cases.

Thanks, and eeenjoy! See you tomorrow for the release!
Posted by: Mario, 2017 mars 05, 01:16:38
Replies: 0

Views: 891

xxTF2 Admins
Posted by: Mario, 2017 mars 05, 01:16:38
Replies: 0

Board: Vem Är Admin
Views: 891

The following are our active TF2 admins as of now:

Superadmin:

Mute

Masteradmins:

Drako
McTophat

Poweradmins:

Paws
Rusty2346

Admins:

Keyboard
RobinAsplind
TheGunGuy
ombra
Faarao(high5)
[FADER] Kevlar
Posted by: Enemy1, 2017 mars 02, 14:55:22
Replies: 0

Board: Off Topic
Views: 1905

thumbupLogIn is working atlast again !!
Posted by: Enemy1, 2017 mars 02, 14:55:22
Replies: 0

Board: Off Topic
Views: 1905

Its solved !

We did find the error in the code
And now all can log in again.
Posted by: Enemy1, 2017 februari 22, 16:51:06
Replies: 0

Board: Day of Infamy
Views: 548

xxDOI Map Contest Winners
Posted by: Enemy1, 2017 februari 22, 16:51:06
Replies: 0

Board: Day of Infamy
Views: 548

DOI Map Contest Winners

The judges from New World have selected the winners of the Gamebanana & Mapcore DOI Mapping Contest, sponsored by Corsair. Congratulations to all finalists, as it was a close finish and required multiple playtests to ensure we discovered the essence of each map. We have assembled a countdown trailer (see above) to announce the winners and to demonstrate their environments and gameplay.

Vi kommer se till att alla dessa banor finns på vår "TheSwedes Day of Infamy Server"
Vinnaren finns sedan länge där och de andra kommer.
Posted by: Enemy1, 2017 februari 16, 21:51:25
Replies: 0

Board: TeamFortress2
Views: 1130

xxResize Players - plugin in TF2 servers #1 - #3
Posted by: Enemy1, 2017 februari 16, 21:51:25
Replies: 0

Board: TeamFortress2
Views: 1130

We have a new plugin on our TF2-servers (#1, #2 & #3)

Allows players to change their size (or just their head)! Big Spy? Tiny Terrorist? The choice is yours - if your an admin for now.

Plugin link

    sm_resize [#userid|name] [scale] [time in seconds] | Allows an admin to target multiple players. | Default Flag: CHEATS (N)
    sm_resizeme | Toggles ones size between normal and the default scale, or uses a menu if the necessary ConVar is set. | Default Flag: GENERIC (B)

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
I think its a quite fun plugin, as long as players dont get to small (hard to shoot) and I dont mind getting shot easy as long as its fun.

But maybe we should make some easy rules how it should be used.
 - is 0,4 a good small size?
 - does the damage change if you are smaller? - its set for that if its working..
 - should the sm_resizeme be public?

I have 3 versions of the plugin:
 - the first one does open a menu to choose from.
 - the other does only make tiny (0.4 size) if I understand it..
Posted by: Enemy1, 2017 februari 14, 22:05:06
Replies: 0

Views: 926

xxUppdatering till TF2 14/2 2017
Posted by: Enemy1, 2017 februari 14, 22:05:06
Replies: 0

Board: Valves Server Updates
Views: 926

Valve har släppt en uppdatering innehållande:

Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3833195.

Thanks.

----------------------------------------------------

- Improved Steam Voice support for servers that have enabled it
   - Removed sv_use_steam_voice convar.  Steam voice is now selected via "sv_voicecodec steam"
   - Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
   - Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
   - Improved compatibility with Steam client beta
- Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
- Fixed an animation bug that would cause the client and server hitboxes to become out of sync
- Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
- Fixed some missing VO sounds for the Scout when he picks up a baseball
- Fixed Spectators seeing the fake death notices for the Spy when he feigns death
- Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
- Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
- Fixed the Scout not getting assists for shoving players while using the Shortstop
- Fixed not being able to use non-tradable Giftapults
- Fixed powerups sometimes being removed from the game in Mannpower mode
- Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
- Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
- Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
   - Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
- Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
- Updated the model/materials for The Snowmann to fix some LOD issues
- Updated the localization files
- Added Gift Wrap back to the Mann Co. Store at a reduced price
- Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
- Added Rally Call Charity Tournament community medals
- Added ozfortress Season 18 tournament medals
- Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time
Posted by: Enemy1, 2017 februari 03, 19:00:47
Replies: 0

Board: Days of War
Views: 1390

xxEn liten DoW uppdatering 3/2 2017
Posted by: Enemy1, 2017 februari 03, 19:00:47
Replies: 0

Board: Days of War
Views: 1390



En uppdatering till Days of War innehållnade följande är släppt:

Citera
In preparation for today's 100 player battle event, we've added some additional optimizations to the Omaha beach map.

Optimization
•   Omaha optimization pass resulting in ~10fps gains

Gameplay
•   Increased max player acceleration
•   Increased Support recoil
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